International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Star Tech Journal

Issue: 1986-July - Vol 8 Issue 5 - Page 4

PDF File Only

STAR*TECH Journal
Atari POLE POSITION, GAUNTLET
& SUPER SPRINT Mods
By Atari Field Service Department
Milpitas, CA
POLE POSITION
Syrrpt.orns: Vertical or horizontal lines
through the car and signs.
Solution: On the video P.C.B. check IC's
at location 9F and l0F
(Atari PN #137199-001)
GAUNI'LFJI'
1. Syrrpt.orns: Garbled Speech.
Solution: Connect a 220PF cap (Atari
PN# 128002-221) from pin 10
of IC at location 14P
(74I.Sl39) to ground.
2. Syrrptorns: Game exhibits Ram failure,
but Rams are not bad.
Solution: Install a 470 ohm l/4w pull
down resistor from pin 6 of
IC at location llJ to ground
(/VRAMWE).
SUPER SPRINI'
1. Syrrpt.oms: Coin counter clicks on power
down.
Solution: On the CPU P.C.B. renove Rl65
& Rl67.
2. Syn¢orns: Intermittently the sound will
go out.
Solution: On the cpu P.C.B. change
capacitors - Cl29 and Cl28
from .1 mf to .22mf.
For technical assistance, call Atari Field
Service at (408) 434-3950. (Monday -
Friday, 7:30 am - 4:00 pn Pacific Time.)
SERVICE MANUAL
Instructional and reference manual
entitled ELECTRONIC GAME REPAIR covering
such subjects as: Basic Electronics,
Semiconductors, Video Gama Systems,
Electronic Pinball Systems,
Troubleshooting Techniques, Tools and Test
Equipment, Schematic Reading and more.
This 8-1/2" x 11" manual contains 65 ~a~as
of technical information for the serv1c1ng
of electronic amusement games and is
priced at $24.95 plus $2.50 shipping.
Distributed by STAR*TECH JOURNAL.
July 1986 (4]
Bally Sente NAME THAT TUNE Test
By Bally Sente Service
Franklin Park, IL
Due to the size of the Game Program, the
standard test procedure for Bally Sente
games could not be incorporated into this
game. This does not mean that tests are
not available, only that they are not
obvious to the operator.
PROCEDURE:
To enter the test node, flip the test
switch to the "on" position. The screen
displays the message, "Please stai:id By'~ •
During this time the sound board is being
tested and will display an error message
if it finds a problem. It will then
display:
"THE NUMBER OF SOliGS"
"THE NUMBER OF CATAGORIE.S"
"THE NUMBER OF BID 'IOPICS"
Pressing the "Player One" start button,
displays the song 0000 (in hexadecimal).
Pressing.the "Player Two" #1 button,
increments the tune selection to song
0001. Holding in this button will cause
the displayed songs to rapidly scan
forward.
Operating the "Player One" #1 button works
in the same manner scanning the tune
selection in the opposite direction.
Once a song is selected, press "Player
One" start button to activate the tune.
This will execute the entire portion of
that song stored in meroory provided no
other push buttons are operated. For a
nine note rendition of the same song,
without cords or background, press "Player
Two" start button.
To continue with the test, just use
"Player One" or "Player Two" #1 button to
make your next selection and repeat the
procedure. To exit the test, return the
test switch to the "off" position and
after a short pause, the game should
return to the attract node.
If you should encounter any problems,
please contact Bally Sente service at
1-800-323-7182.

Future scanning projects are planned by the International Arcade Museum Library (IAML).