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Star Tech Journal

Issue: 1993-October - Vol 15 Issue 8 - Page 19

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October 1993
STAR*TECH Journal
MIDWAY
NBAJAM
PLAYERS GUIDE
DUE TO THE RESPONSE OF THE SEPTEMBER, 1993 ISSUE OF STAR,if'I'ECH JOURNAL AND THE
UNAVAILABILITY OF THE AUGUST ISSUE OF VIDEO GAMES & COMPUTER ENTERTAINMENT
HERE ARE THE TRICKS FOR
NBA
JAM.
HOT
SPECIAL TECHNIQUES
To reject a dunking player, it's
best to wait until the dunker
has reached the peak of his
leap before you jump to block.
For example, If Barkley starts
~cannonball dunk, wait until
he's coming down before you
press Turbo and Jump. Also,
make sure you're in front of the
player and near the basket.
Another way to reject a dunker
is to knock him down if it's a
low dunk like an "Easy Jam"
Lay-ups are considered much
stronger than dunks because
you can't be knocked down.
That's why Detroit is the
strongest team in NBA Jam.
It's because Turmell made the
Pistons more skilled at lay-ups
than any other team in the
game.
BLOCKS
~o block a shot, you need to
. lmp at the same time you be-
lieve the shooter will jump. A
common technique is to allow
your opponent to shoot while
you're in his face (but not
jumping), then go the rebound.
It's possible to block a three-
point shot attempt at the
buzzer; immediately after the
ball is passed inbounds, press
Turbo and Jump and point to-
ward the shooter.
STEALS
Stealing the ball is slightly
less of a science. Most players
will simply stick close and
press Steal repeatedly, while
others prefer to knock 'em
down, which can be done con-
tinuously to computer oppo-
nents until they drop the ball.
CLOCK
Here's strategy involving the
clock: If you are losing a game
when time is running out in
the fourth quarter, wait until
there are three seconds or less
on the game clock before you
put up that desperate three-
pointer. The computer will
dramatically increase the
chances of your shot going in.
"He's on Fire!" - When a player
scores on three consecutive
shots without any opponent
scoring in between, he is said
to be "on fire". During this
time, all of that player's shots
will be much more likely to
enter the basket.
Not many gamers are aware of
this, but you can goal tend to
your heart's delight while on
fire and never get called, and
you will also have unlimited
turbo power.
Player can really open a lead
by launching three-point shots
one after another while on fire.
You stay on fire until the other
team scores.
If you're "Heating Up" you've
made two shots in a row and
you need a third to go "on fire"
-work in the back of the court,
goal tend any lay-ups or three-
pointers, steal and rebound
... continued on next page

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