Star Tech Journal

Issue: 1993-October - Vol 15 Issue 8

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October 1993
STAR*TECH Journal
MIDWAY
NBAJAM
PLAYERS GUIDE
DUE TO THE RESPONSE OF THE SEPTEMBER, 1993 ISSUE OF STAR,if'I'ECH JOURNAL AND THE
UNAVAILABILITY OF THE AUGUST ISSUE OF VIDEO GAMES & COMPUTER ENTERTAINMENT
HERE ARE THE TRICKS FOR
NBA
JAM.
HOT
SPECIAL TECHNIQUES
To reject a dunking player, it's
best to wait until the dunker
has reached the peak of his
leap before you jump to block.
For example, If Barkley starts
~cannonball dunk, wait until
he's coming down before you
press Turbo and Jump. Also,
make sure you're in front of the
player and near the basket.
Another way to reject a dunker
is to knock him down if it's a
low dunk like an "Easy Jam"
Lay-ups are considered much
stronger than dunks because
you can't be knocked down.
That's why Detroit is the
strongest team in NBA Jam.
It's because Turmell made the
Pistons more skilled at lay-ups
than any other team in the
game.
BLOCKS
~o block a shot, you need to
. lmp at the same time you be-
lieve the shooter will jump. A
common technique is to allow
your opponent to shoot while
you're in his face (but not
jumping), then go the rebound.
It's possible to block a three-
point shot attempt at the
buzzer; immediately after the
ball is passed inbounds, press
Turbo and Jump and point to-
ward the shooter.
STEALS
Stealing the ball is slightly
less of a science. Most players
will simply stick close and
press Steal repeatedly, while
others prefer to knock 'em
down, which can be done con-
tinuously to computer oppo-
nents until they drop the ball.
CLOCK
Here's strategy involving the
clock: If you are losing a game
when time is running out in
the fourth quarter, wait until
there are three seconds or less
on the game clock before you
put up that desperate three-
pointer. The computer will
dramatically increase the
chances of your shot going in.
"He's on Fire!" - When a player
scores on three consecutive
shots without any opponent
scoring in between, he is said
to be "on fire". During this
time, all of that player's shots
will be much more likely to
enter the basket.
Not many gamers are aware of
this, but you can goal tend to
your heart's delight while on
fire and never get called, and
you will also have unlimited
turbo power.
Player can really open a lead
by launching three-point shots
one after another while on fire.
You stay on fire until the other
team scores.
If you're "Heating Up" you've
made two shots in a row and
you need a third to go "on fire"
-work in the back of the court,
goal tend any lay-ups or three-
pointers, steal and rebound
... continued on next page
em
STAR*TECH Journal
October 1993
... continued from previous page.
whenever possible. Getting
called for goaltending on an
opponent's shot will not keep
you from heating-up since
these shots don't end your hot
streak.
may not be available to your
favorite player, and that the
type of the dunk executed may
depend entirely on where the
player is positioned when the
duck is initiated.
SUPERDUNKs
A shift of a single pixel may
mean the difference between
two completely different
dunks, particularly in the case
of the four jam specialists
mentioned above. You must be
moving to dunk.
There are over 50 different
dunks in NBA Jam. The dunks
are divided into ten "sets" each
consisting of 1 to 10 different
jams. Each player has be-
tween 1 and 10 sets of dunks
available to him.
Hold the Shoot but-
ton while close to the basket
"LooK OUT" (360 Dunk): Hold
Shoot while near the second
tick on the key
Two HANDED JAM: From close
and above the basket, hold
Shoot.
TOMAHAWK JAM 1: From close
and below the basket, hold
Turbo and Shoot.
TOMAHAWK JAM 2: From the
middle of the key, hold Turbo
and Shoot.
TOMAHAWK JAM 3: From three-
quarters of the length of the
key (near the bottom of the
circle) hold Turbo and Shoot. •
CANNONBALL SLAM (fireball):
From the top of the circle, hold
Turbo and Shoot.
REALLY HIGH 720 SLAM (a.k.a.
Tarzan Yell): From a corner of
a key, or from out-side the key
near the third tick mark on the
key, hold Turbo and Shoot.
WEIRD SLAM (The Player puts
his knees up and spins two or
EASY JAM:
Look at your favorite player's
"dunking" rating on the at-
tributes screen: The higher
the number, the more sets of
dunks that the player can per-
form.
John Stockton, for example,
has only one set of dunks avail-
able, and that particular set
consists of just one dunk.
On the other hand, there are
four players who have all ten
sets of dunks available: Domi-
nique Wilkins, Scottie Pippin,
Spud Webb and Shaquille
O'N eal. These are the only
players in NBA Jam who can
perform all of the 50-plus
dunks in the game.
Here are ten of the more com-
mon dunks from the game,
with fairly reliable methods of
performing each one. Keep in
mind that some of these dunks
three times): From outside the
key near the second or third
tick on the key, hold Turbo and
Shoot.
DUNI{ AND HANG ON THE Rm:
Near the third tick on the key
(but out-side the key), hold
Turbo and Shoot.
TOP-SECRET TRICKS
These special codes should be
performed at the "match up"
screen before the tip-off, when
the
announcer
says,
"Tonight's Match-up ... " and
says the names of the two
teams.
PoWER-UP DEFENSE: Tap Ster-,
or Block exactly eight times. ·~
PowER· UP INTERCEPT: Hold
the joystick down and hold all
three buttons down.
POWER-UP OFFENSE: Tap Steal
or Block exactly 21 times.
BIG HEADs: Hold the joystick
up and hold the Turbo and
Steal buttons down until the
court appears.
SHOOTING PERCENTAGE: Rotate
the joystick, being sure to hit
all eight directions at least
once and tap any button or
combination of buttons at
least 21 times. The easiest way
to register all 21 buttons in
such a short time is to tap all
three buttons simultaneously
7 times.
~
STARE*. -
TECH~

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