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STAR*TECH Journal
December 1993
WILLIAM'S PINBALL
OPERATIONS MANuAL OVERVIEW
While setting up Indiana Jones the Pinball Adventure, I discovered that the coils would not
work and later found that Williams had added a new interlock switch that breaks the
connection to the +50v and +20v winding of the transformer secondary when
the front door is open.
This was added to meet new UL approval and to prevent the collection people
and non-technicians from causing damage.
I said to myself, "I wonder what else is new". So I picked up the manual and started reading.
The manual is basically complete -but there is room for improvement.
If you have not read your Will-
iams manual lately ... then let's
explore it together -from the
beginning.
GAME RULES AND SHOT MAPs
In the front of the manual you
will find the game's rules.
Which is nice, and explains the
rules of the game, but it would
have been nicer if it was
printed in the same format as
the rules card in the game. So
in the event that you lose or
destroy the original on the
playfield, you could make a
new one. Next are the shot
maps which explain most, if
not all, of the shots required
lt would be nice if
they would include
some diagrams
and instructions on
how to remove ev-
erything (and in
what order) down
to the playfield.
11
11
for that game. We display
these maps in our arcade to
assist our players in learning a
new machine.
R.AlsING THE PLAYFIELD
This new playfield system,
which was added a few pins
ago, is a nice feature. Incorpo-
rating a slide mechanism and
a pivot mechanism along with
safety brackets, it makes it
real easy to work on any part of
the playfield assemblies.
TEST INFORMATION
This testing system is the best
I've seen incorporating just
about every testing feature
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