International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Star Tech Journal

Issue: 1981-April - Vol 3 Issue 2 - Page 4

PDF File Only

S*TJ
APRIL1981
4
\Vlllams General lllunination Mod
by Todd Erickson
Note:
The game will be slightly
dimmer. (Here is a helpful hint
to use while shopping pins.
Install the new bulbs in the
playtield and place the used
ones in the head where they
are more accessible.) •
Many of the Williams pinballs have been burning out the general
illumination lamps prematurely. The #44 bulbs are rated at 3,000 hours
at 6.3 volts. Even a small over voltage will cut the life sharply. To
lengthen bulb life, it is necessary to lower the voltage. This is done by
the following change, using a lO0V 35 amp bridge rectifier screwed to
the sheet metal in the head for a heat sink.
1 MOUNT BRIDGE
RECTIFIER
FUSE CARD
+
AC
-
__,
J2) DISCONNECT FROM
~ ~ BOTTOM OF 20A
FUSE CLIP AND
SOLDER TO BRIDGE
3
SOLDER WIRE FROM
BRIDGE TO BOTTOM OF
20A FUSE CLIP
6TI·17
6BR3
6FI
20A
1-----<1
6.3 VAC
' - - - - - 6.3 VAC RETURN
6Tl·19
Midway
"RalltX'' Monitor
Fuse Ratilg
To prevent intermittent fuse
blowing, change the 117V line and
monitor fuses located at the bottom
of the cabinet to two amp slow
blow.
*********
Midway "Pac-Man"
Cocktail Table
Static PCB
SUBJECT: Static PC., T.V. Picture
Fails to Flip.
(two player game)
1. When installing a static unit in a
cocktail table check position
"R" on static unit for proper
ground jumper.
2. The logic board must be
lowered before installing static
unit.
FROM
TRANSFORMER
YELLOW
YELLOW
v,--
Unsolder the yellow wire from
the bottom of the 20A fuse clip
and solder to the bridge
positive (+) and negative (-)
terminals.
Solder the yellow wire
attached to the bridge AC
terminals to the bottom of the
20A fuse clip.
• •
• •
• •
• •
OPERATORS!
MECHANICS!
Are you searching for a painless way to upgrade your ability to repair the
Electronic games you operate . . . the games you depend on for your
livelihood?
SAN DIEGO ARCADE SCHOOL ...
offers 46 hours of comprehensive , practical training in electronic amuse-
ment repair for mechanics and operators.
YOU DON'T NEED AN OSCILLOSCOPE ...
to be successful at repairing Solid-State games. The course stresses the
efficient use of test equipment like the Logic Probe and Digital Multimeter;
relatively inexpensive equipment that operators and mechanics can easily
afford .
IS THE COURSE EXPENSIVE?
Not really. The tuition fee of $350 .00 includes over $75.00 worth of
textbooks, databooks, and other materials!
San Diego Arcade School will not teach you how to repair a jukebox,
electromechanical pinball or vending machine. You will learn about diodes,
transistors, power supplies, electronic pinball, video games (including a
special session on video games that use the X-Y monitor system) , cross
referencing semiconductor replacement parts, using a logic probe, and
more.
San Diego Arcade School• 6123 El Cajon Blvd.
San Diego, California 92115 • (714) 286-0172

Future scanning projects are planned by the International Arcade Museum Library (IAML).