International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Play Meter

Issue: 1982 December 01 - Vol 8 Num 23 - Page 67

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DICIIers
Harvest a cherry crop before a band of
red marauders destroy Mr. Do in
Universal's game of that name , Mr.
Do.
Armed with a highspeed shovel and
a potent powerball , the player must
carve a path to each group of cherries
for harvesting . Once they are all har-
vested , he earns a new field of play. He
may also earn a new field of play by
destroying all of the Red Marauders.
If the first six marauders aren't
destroyed right away, two or three
more appear from their home in center
screen to pursue him . Once all the
marauders have left their home , a
bonus target is uncovered .
Points are earned by harvesting the
cherries and / or killing the marauders .
The y can be destroyed in two ways : By
Mr. Do turning and firing his power-
ball , which will destroy only one at a
time ; or by Mr. Do pushing a nearby
apple on top of them and crushing
them .
Since timing and strategy are
required to crush the oncoming
marauders , twice as many points are
earned for each death caused by a
falling apple . Once the powerball is
launched , the player must evade the
relentless marauders until he becomes
energized with a new powerball.
Bonus points are earned by harvest-
ing a single group of cherries without
interruption or by crushing two or
more marauders with a single apple.
Bonus points are also earned by con-
suming the center screen target , the
value of which increases with each
successive field of play. EXTRA tar-
gets circulate the screen periodically,
and an extra life can be earned if all
five of these targets are destroyed .
Lives are adjustable from three to
six . There are four difficulty settings,
and it's a vailable in an upright and
cocktail table .
PLAY METER. December 1, 1982
SPOiling IUD
Bob's Space Racers Inc. of Daytona
Beach , maker of Wha c-A-Mole,
announces the addition of a new game ,
Hot Spot .
Hot Spot is a fast-moving game
requiring quick reflexes and coordi-
nation . Players face a board of six
flashing hot spots. Points accumulate
as players tap the fiery spots as they
light at random . It takes skill and per-
sistence because the lights only flash
for an instant, and you never know
which one will flash next.
67

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