Play Meter

Issue: 1982 December 01 - Vol 8 Num 23

cnerru
DICIIers
Harvest a cherry crop before a band of
red marauders destroy Mr. Do in
Universal's game of that name , Mr.
Do.
Armed with a highspeed shovel and
a potent powerball , the player must
carve a path to each group of cherries
for harvesting . Once they are all har-
vested , he earns a new field of play. He
may also earn a new field of play by
destroying all of the Red Marauders.
If the first six marauders aren't
destroyed right away, two or three
more appear from their home in center
screen to pursue him . Once all the
marauders have left their home , a
bonus target is uncovered .
Points are earned by harvesting the
cherries and / or killing the marauders .
The y can be destroyed in two ways : By
Mr. Do turning and firing his power-
ball , which will destroy only one at a
time ; or by Mr. Do pushing a nearby
apple on top of them and crushing
them .
Since timing and strategy are
required to crush the oncoming
marauders , twice as many points are
earned for each death caused by a
falling apple . Once the powerball is
launched , the player must evade the
relentless marauders until he becomes
energized with a new powerball.
Bonus points are earned by harvest-
ing a single group of cherries without
interruption or by crushing two or
more marauders with a single apple.
Bonus points are also earned by con-
suming the center screen target , the
value of which increases with each
successive field of play. EXTRA tar-
gets circulate the screen periodically,
and an extra life can be earned if all
five of these targets are destroyed .
Lives are adjustable from three to
six . There are four difficulty settings,
and it's a vailable in an upright and
cocktail table .
PLAY METER. December 1, 1982
SPOiling IUD
Bob's Space Racers Inc. of Daytona
Beach , maker of Wha c-A-Mole,
announces the addition of a new game ,
Hot Spot .
Hot Spot is a fast-moving game
requiring quick reflexes and coordi-
nation . Players face a board of six
flashing hot spots. Points accumulate
as players tap the fiery spots as they
light at random . It takes skill and per-
sistence because the lights only flash
for an instant, and you never know
which one will flash next.
67
Twa eM, whiz,
SWiSh!
Battle satan
Using a black-light illuminated joy-
stick with an integrated trigger and a
regenerating shield for protection, the
player battles swooping gargoyles and
menacing devils to build a bridge
across a river of fire to battle Satan in
his lair in Bally I Midway's Satan's
Hollow.
Combatting ever changing patterns
of attack by the enemies, the player
gains increased fire power at the com-
pletion of each battle with the devil.
Bally f Midway's computer hard-
ware system is the key to Satan's
Hollow's
video graphics display.
During the course of game play, the
scene changes from daylight to dark-
ness intensifying the player's challenge
and hazards. Satan's Hollow is also
equipped with a complete self-diag-
nostic package providing the operator
with valuable information on player
input, bookkeeping, machine set-up,
channel testing, and ROM and RAM
operation.
Satan's Hollow Super Shooter
Competition Kit is a new merchandis-
ing aid offered from Bally / Midway.
The Super Shooter Kit contains every-
thing needed to launch the game, from
window banners to competition
prizes . Designed with the location in
mind, the Super Shooter Kit is high-
lighted in a full color brochure
enclosed with each Satan's Hollow
upright video game.
68
Sega unleashes the Tac I Sc~n fle~t to
challenge players with new dtmenstons
in space game flight and visual fron-
tiers, company officials clatm.
The new video space game adven-
ture combines action, more than I ,300
space sound variations, and unique
three-point perspective view~ to pro-
vide players with a successtve chal-
lenge of skill and timing .
Tac l Scan is available in the stan-
dard upright, one / two player modeL
and is an exclusive Sega Color X-Y
Convert-a-Game that can update any
upright Space Fury, Eliminator, or
Zektor game at less than half the pnce
of a new game.
A new feature of Tac l Scan is the
Add-a-Ship option. When a player
ship is destroyed either by enemy fire-
power or craft collision with the a~ver­
saries, an open formation postt10n
marks the area of the missing fighter.
The player can replenish the open
position with another fighter by
calling up a reserve ship or by docktng
with additional Tac l Scan fighters as
they randomly appear on the screen .
The number of additional reserve
ships is limited, so the player must
concentrate on docking with other
fighters in order to replenish his forces.
The player (Fleet Commanrler)
pilots his Ta cl Scan squadron of seve,~
space fighters through three phases of
deep space trvel. Tac I Scan enters a
distant galaxy ruled by an evil empire
and is intercepted by one of its space
armadas. The Tac l Scan fleet is
attacked by rocket-launching Anni-
hilators and laser-firing Stingers.
The Fleet Commander's mission:
To destroy the enemy and escape the
galaxy. He destroys the evil armada by
firing missile salvos. He attempts to
escape the galaxy by entering a SQace
Tunnel that places the Tac l Scan
squadron in another part of the
galaxy ... only to meet another armada.
PLAY METER. December 1, 1982

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