International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Play Meter

Issue: 1981 July 01 - Vol 7 Num 12 - Page 64

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rdarous
moon
Another new video game has been
announced by Game Plan, Inc.-
called Killer Comet, and features an
attact mode that spawns monsters,
bombs, spacepods, laser beams, and
more.
Killer Comet is produced by
Game Plan under license by Centuri,
Inc.
The game's big surprise is the
Killer Comet. Once the game is coin-
activated, this goes into action and
attacks the player from any and all
directions. Lots of movement and
colorful display on the upright color
monitor serve to attract continuous
play.
Popular features of the game are
the optional left and right hand
controls. Once the game is opera-
tional, player chooses from four or
five spacepods to attract the mon-
sters. The challenge is to keep space -
pods from being eaten by monsters,
bombed, or hit by the Killer Comet.
Two players can play using
different colored spacepods. The
monsters in different colors and
sizes drifting in from the top of the
screen as bombs start rainjng down.
The monster attack in waves of 25 ;
the spacepod must be maneuvered
by the player to get good shots at
them. Joystick controls permit the
player to fly the s pacepod in
simulated gra v ity- fre e space
conditions. If the spacepods are
endangered, the player can activate the
Hyperspace button causing the
spacepod to disappear and then
reappear at an undisclosed location.
If it lands on a monster or a bomb, it's
destroyed.
A player can fire his energy-laser
beams straight up, right, or left .
Shots can be made simultaneously,
but not continuously. When a beam
strikes a monster or bomb, it
explodes with bright fl ash and audio
blast.
PLAY METER , july 1, 1981
zarzon
aooears
T aito America has recently released
Zarzon to the video game i~dustry.
The evil that is Zarzon manifests
itself in a seemingly endless variety of
forms and shapes.
Players man their rocketships
against waves of UFOs, rockets, and
a giant meteor-then take to the
assault in tanks against deadly space
spiders and an all-out dragonfly
invasion of terror. Attack patterns
change unexpectedly and become
increasingly more dangerous and
intense.
"If the player can defeat Zarzon
and ailS waves of different enemies,"
said Jack Mittel, president of Taito,
"he will earn another chance to chal-
lenge the game and a quick-paced at-
tack will begin again at Phase I. This
unique feature is a special draw for
the skillful player who wants to test
his ability and be rewarded for his
efforts.
~
Zarzon is currently available in a
one or two player upright and in
Taito's Trimline model.
65

Future scanning projects are planned by the International Arcade Museum Library (IAML).