International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Play Meter

Issue: 1981 July 01 - Vol 7 Num 12 - Page 63

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snooou's
nemesis
cuts iammlna
Coin Sensor Model 102 promises
game operators "no more service
calls " said the manufacturer,
Inno'vat i've Systems Inc . of
Muskogee, Oklahoma. Like the
Model 100 (for jukeboxes), the 102
electronically rejects tokens, slugs,
and foreign coins, while it accepts
bent or mutilated U.S . coins. ·
Model 102 units are available for
games produced by At~ri, Midway,
Bally , Williams , Gottheb, Ste.rn,
Taito, Exidy, and Cinematromcs.
Cutting out coin jam problems, the
102 accepts coins three times fa~t~r
than an unfitted machine, but 1t IS
anti-fish, anti-string, and anti-yo-yo,
said the manufacturer.
The solid state coin sensor carries
a one-year warranty.
For more information, contact
Innovative Systems, P.O. Box 1288,
Muskogee, Oklahoma 74401.
...
64
Game Plan's
Sharll Attaclt
In a new video game twist , Game
Plan inc . has introduced a sit-down
gam~ where the player is the "bad
guy." Its name is Shark Attack, and
the player is the shark . Ken
Anderson, Game Plan's director of
marketing said the new gam~
represents "a fantastic new profit
experience for operators a~d
locations alike. It is a two-player, Sit-
down video duel between shark and
divers that turns video competition
into a spectator sport. "
It's shark versus waves of divers
on a realistic 19" color monitor with
seawater background color. Divers
appear in squadrons of four, they
talk to each other, audio heartbeats
race, and excruciating screams of
pain are heard as shark devours
divers.
A special feature of the game is
personal involvement of the players.
In one mode, high scoring player
initials his score; It r:emains unt1l lO
players beat it. There is a bonus after
shark eliminates 7 squadrons. Other
features include increased challenge
with player. ability, adjustability to
one or two coins, option of 3, 4, or 5
sharks per game, adjustable legs,
and service door access to all
electrical components.
This' game is produced by Ga~e
Plari, Inc. under license from Pac1hc
Novelty Manufacturing, Inc .
Atari recently announced th e
releas'e of Red Baron, a realistic
flying simulation game that puts the
player at the controls of a WWI
biplane, searching the skies for the
enemy.
.
The horizon shifts and tilts as the
player m'aneuvers the )oysti ~k
control while three dimensional h11ls
and vaileys sweep by below. First,
the re are the enemy biplanes
roaming the sky. Then there are the
ground targets: tanks, pyramids,
buildings, all of which make good
targets for strafing runs. Game
challenge mounts when the enemy
planes begin firing back at the player.
If the guns overheat, there is no
protecting the player's plane from
being shot out of the sky.
Special features included on Red
Baron are Atari's Special .Joijgh Score
Table which display the seven best
playe;s' scores and initials during the
attract mode and which retains the
top three sc~res in memory even if
the powe r is off . The . gam ~
automatically adjusts game time to
the level of player skill in a given
location. The averaga game time is
also displayed in self-test.
.
F r ank Balloti z , vice presi -
dent/ marketing, said: "The flig~t
simulation is so realistic on th1s
game, that the player w.ill be
convinced he's in the cockp1t of a
fighting biplane."
PLAY METER, Jul y 1, 1981

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