International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Atari Coin Connection

Issue: Vol 9 Num 01 - 1985 April - Page 1

PDF File Only

SPRING 1985
VOLUME 9 NUMBER 1
...
I-
+-
-+
+
+-
t
...
t
+
-+-
+

~
+

t
t
+-

t
--t-
-+
+
+-
t
t
t
t
o bloc uster hits launch ATARI
System and System II™.
t
t
... ...

: : i :
l~M
)-- +
.i
t-+
... -+
System II
delivers high=res
action with new
PAPERBOYTM.

+
+
.,.
.,.
+
..
+
~
~
j
..
~
It's multi-level, interactive, hilarious game
play that won't quit.
• Paperboys (and girls) deliver papers to
houses on their subscription route. Papers
can also be thrown at non-subscribers'
houses to break windows and hit other tar-
get objects.
• Each game consists of a 7-day week
starting with Monday. The paperboy must
get through his route each day and try to
make it to Sunday.
• New handlebar bike controller looks and
feels like a real bicycle.
• High-resolution video graphics present
more realistic detail and incredible anima-
tion. It's like controlling a cartoon.
• Comical neighborhood characters and
obstacles provide interaction and tons of
humor.
• Every game is different. Outcomes and
scenarios are ever-changing, depending
on how players are progressing.
• Specially written stereo music, sound ef -
fects and voice phrases played through a
custom JBL speaker system attract and
keep players playing.
.,.
+
+ +
+ .,.
+
+
j.
+ -
+
t
t
t

• Dazzling color and startling animation
add to the excitement.
• Full stereo music score written especially
for Marble Madness enhances game play.
• Dual Trak-Balls 1M (one for each player)
provide 360° control.
• 3-D playfields scroll along with marbles
as race continues, providing realistic feel-
ing of motion and gravity.
• Six different waves provide increasing
challenge. Playfields, obstacles and colors
change with each level .
• In a two-player game, the losing player
can buy into the next level to continue the
two-player challenge.
System I puts
the magic in new
MARBLE
MADNESS™
!
Marble Madness translates high tech
into flat-out fun with these exclusive
play action features:


It's a competitive two-player simultane-
• ous marble race. Two players race against
each other and the clock (single players
against the computer) to reach the Goal
Line first.
+
t
+
+
+-
+
+
+++-+-+++-
+-
t
+
+
.........
.___,-+-
+
+
t
+-
+-
t
t
+ +
+ +
+++++
...
+ + t + +
--+-
't'
-1-
+
t
t
+
,.. +
-+-
+-
+-
+
+
+-
-t- +
+- +- -
+- --+-
+-
+-
-+-+- + +
+- +
+
+ +
+ +
t
+-
...
+
t
+ t
Paperboy is good news! There's
plenty of excitement with these exclu-
sive play-action features:
+
.,. +
+

+ +
+ +
+ +
" +
~~
.

~
-+-
...
....
t
+
-+
+-
+
+
t
...
-t-
-+
7 . .
+ ...
.......,._ ...

Future scanning projects are planned by the International Arcade Museum Library (IAML).