Atari Coin Connection

Issue: Vol 9 Num 01 - 1985 April

SPRING 1985
VOLUME 9 NUMBER 1
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o bloc uster hits launch ATARI
System and System II™.
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System II
delivers high=res
action with new
PAPERBOYTM.

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It's multi-level, interactive, hilarious game
play that won't quit.
• Paperboys (and girls) deliver papers to
houses on their subscription route. Papers
can also be thrown at non-subscribers'
houses to break windows and hit other tar-
get objects.
• Each game consists of a 7-day week
starting with Monday. The paperboy must
get through his route each day and try to
make it to Sunday.
• New handlebar bike controller looks and
feels like a real bicycle.
• High-resolution video graphics present
more realistic detail and incredible anima-
tion. It's like controlling a cartoon.
• Comical neighborhood characters and
obstacles provide interaction and tons of
humor.
• Every game is different. Outcomes and
scenarios are ever-changing, depending
on how players are progressing.
• Specially written stereo music, sound ef -
fects and voice phrases played through a
custom JBL speaker system attract and
keep players playing.
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• Dazzling color and startling animation
add to the excitement.
• Full stereo music score written especially
for Marble Madness enhances game play.
• Dual Trak-Balls 1M (one for each player)
provide 360° control.
• 3-D playfields scroll along with marbles
as race continues, providing realistic feel-
ing of motion and gravity.
• Six different waves provide increasing
challenge. Playfields, obstacles and colors
change with each level .
• In a two-player game, the losing player
can buy into the next level to continue the
two-player challenge.
System I puts
the magic in new
MARBLE
MADNESS™
!
Marble Madness translates high tech
into flat-out fun with these exclusive
play action features:


It's a competitive two-player simultane-
• ous marble race. Two players race against
each other and the clock (single players
against the computer) to reach the Goal
Line first.
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Paperboy is good news! There's
plenty of excitement with these exclu-
sive play-action features:
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Feature for feature, System I and System II are
industry's most advanced con~ersion systems.
Common Features
System I and II
Exclusive Features
System I
Exclusive Features
System II
• Most advanced hardware and software
capabilities of any existing conversion sys-
tem.
• Comprehensive self-test routine displays
game statistics information for optimum
settings by location.
• Scrolling playfield capability for more va-
riety in game offerings.
• Three separate audio systems. Custom
chip for special effects, exclusive music
synthesis chip for original music, and spe-
cial voice chip.
• Custom cabinet with easy-access elec-
tronics, and horizontal and vertical monitor
rotation capability.
• Over one megabyte of program and
graphics memory. Approximately 10 times
the capacity of any other system.
• Over 1 ½ megabytes of program and
graphics memory. Approximately 15 times
the capacity of any other system.
• Advanced standard resolution graphics
capability.
• Highest resolution graphics.
• 512 x 384 resolution
• 336 x 240 resolution
• 234 motion objects on any one
screen
• 56 motion objects on any one
screen.
• Over 200 colors on any one screen
• Over 200 colors on any one screen
• 16-bit Motorola 68010 microprocessor.
• Custom JBL speaker system for superior
audio.
• Game kit conversions available
3-4 times a year.
• Game kit conversions available
1- 2 times per year.
THE EMPIRE STRIKES BACK* is spectacular
conversion game for STAR WARS*!
It's here now! THE EMPIRE STRIKES
BACK is hot new profit action that can ex-
pand the earnings life of your existing
STAR WARS games anywhere!
It's low cost and easy to install in either
upright or cockpit cabinets. The kit in-
cludes a new program memory chip set,
new graphic decals for attraction panel
and flight controller. The upright kit also in-
cludes attention-getting side panel title de-
cals.
Exciting game play follows key action
sequences from the movie.
Players are challenged continuously to
achieve "JEDI "* Power by destroying a
given number of targets in each level to ac-
complish the J-E-D-1 spellout and become
temporarily invulnerable.
New features include more play levels
than STAR WARS and a choice of either
laser blasters or tow cables. The flight con-
troller offers expanded directional control
for a more realistic feeling of flight. It also
allows players to control their own flight
path ... to attack from different directions
and dodge artillery.
New Add-A-Coin feature allows contin-
ued play if the player has achieved JEDI
status in the previous game.
Exciting music, sound and voice effects
from the film also add to the realistic play.
MAY THE FORCE
BE WITH YOU:
© 1985 Lucasfilm Ltd., and Atari Games Corporation. All rights reserved. 'Trademarks of Lucasfilm Ltd., used by Atari Games Corporation under license.

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