International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Atari Coin Connection

Issue: Vol 7 Num 10 - 1983 November - Page 3

PDF File Only

ing robots, deadly electric walls and red
trip pads that release fireballs. And he is
given the safety of one shield per life. But a
state of crisis gives way to a bit of hilarity
from time to time. For instance, if the player
"parks" Havoc against a wall for a moment
or two, he'll begin to tap his foot impatiently
awaiting the next move!
During the maze sequence, the player
receives a limited amount of oxygen which
acts as a game play timer. Along the paths,
he can pick up oxygen pods to replenish
his supply. Once the reactor is set off, a
countdown is also activated to limit escape
time. If the oxygen supply runs out, poor
Major Havoc succumbs to suffocation. If
he fails to escape the reactor blast. he siz-
zles to a skeleton!
A Secret Warp rewards the player for
short game times as it advances him to
levels deep into game play. By using the
roller control, he dials in secret code num-
bers during the tactical scanner wave.
Novice players are told in level 5 exactly
how to use the Secret Warp feature
through an intercepted message. In addi-
tion, a player is allowed to start a new
game at the level where he last saw the
tactical scanner in the previous game
through the 'Add-a-Coin" feature.
Major Havoc wants to share the adven-
tures of his clone army and divulge the fol-
lowing tips for successful space travel
which have been excerpted from his ship's
log. He bids everyone to go ahead and
wreak a little "major havoc" with the com-
petition!
Strategies
about the first Secret Warp. You will
need to memorize the secret code
numbers that are dialed in with the rol-
ler control. NOTE: To get into the top
scorers' table, you must use the
warps. Points gained by doing so move
you way beyond the range of what can
be earned.
7. Oxygen pods are worth more points
after you set off the reactor.
Atari Assists in Police ''Sting''
Atari Senior Sales Administrator Sue
Goacher receives commendation from San
Jose Mayor Tom McEnery for Atari's parti-
cipation in undercover police operation.
The scenario reads just like one of televi-
sion's hottest cop capers. On March 30,
1983, the San Jose (California) Police De-
partment, in conjunction with the Santa
Clara Police Department and the Bureau
of Alcohol, Tobacco and Firearms, con-
cluded the most successful sting operation
in the department's history.
The special investigation had been near-
ly a year in the making. Atari's involvement
began in July of 1982 when an undercover
officer with the Burglary Prevention Unit re-
quested an equipment loan of three coin
video games. His sole contact, Sue
Goacher, Senior Sales Administrator, se-
lected an upright Asteroids®, a cocktail
Tempest®, and a cocktail Space DueF ....
Although the details of the operation were
not disclosed to her, she was assured that
the machines would be returned to the
company upon conclusion of the investiga-
tion. To ensure complete secrecy as to the
whereabouts of their destination, the
games were personally picked up by the
officer in his own station wagon.
What actually transpired has since been
revealed. To enable the police department
to conduct a successful sting operation, it
was necessary to establish and operate a
legitimate business environment with a
secondary business in a back office of
buying stolen property from the criminal
element within the San Francisco Bay
Area. A vacant building was converted into
a delicatessen/bar, complete with a hidden
area used for surveillance. The officers in-
volved in purchasing the stolen goods
conducted 235 property as well as 35 nar-
cotic transactions estimated to be worth
$1.5 million in total.
The three coin video games were return-
ed in perfect condition, and the proceeds
had been actually funneled back into the
fixed budget for the investigation. On
August 23, Sue Goacher was presented a
special commendation by Thomas
McEnery, Mayor of the City of San Jose,
during a ceremonial segment of the
scheduled City Council session. The last
statement of the certificate reads: "I, Thomas
McEnery, Mayor of the City of San Jose, do
hereby commend Atari for invaluable as-
sistance to the Police Department during
the "Russ and Rosie" sting operation, and
extend my deep gratitude on behalf of the
citizens of San Jose."
Commenting upon the honor bestowed
her, Ms. Goacher says: "Our involvement
was very exciting at the beginning be-
cause of the hush-hush nature of the oper-
ation. But in the end, it is nice to be recog-
nized for having made a contribution
toward an effort that did so much good."
STAR WARS* Creator Gets Into It


8. Using a shield consumes oxygen.
9. Although arrows show you a legi-
imate way to travel through the
maze, it may not necessarily be
the easiest or best.
10. In the space waves, avoid all
red lines.
11. Note that the
radar map,
which provides
a "birds-eye
view" of the
entire maze, does not indicate
where the electric walls occur.
12. By finding the magic key, you
can unlock an exit gate at the
bottom of the maze instead of
having to make your way back
to the top after setting off the
reactor.
"Yes, Mr. Lucas, now you can be LUKE SKYWALKER*, too! " Don Osborne, Vice President
of Marketing, explains the finer points of game play strategy to George Lucas, who inspired
the STAR WARS* phenomenon and movie trilogy. A cockpit game was presented to him on
August 10, 1983 with the engraved inscription: "A special thanks for creating THE FORCE*
behind so much fun."
© 1983 Lucasfilm Ltd . & Atari. Inc. All rights reserved. "Trademarks of Lucasfilm Ltd .. used by Atari, Inc. under license.

Future scanning projects are planned by the International Arcade Museum Library (IAML).