Atari Coin Connection

Issue: Vol 7 Num 10 - 1983 November

NOVEMBER 1983 VOLUME 7 NUMBER 10
A11nou,1cing Pole Posidon 11·:
The Enl1ancement Kit
- -
I
ang on to a winner! Our enhance-
ment kit has been designed specif -
ically for adaptation to both cockpit
and upright Pole Position· games ... to ex-
tend the high-earnings capability of a prov-
en performer for months on end.
SUZUKA. SEASIDE. TEST. Three all-
new tracks plus the original FUJI bring
r,ew driving challenges to even the most
experienced player. And that means accel-
erating profit opportunities for you!
Whatever course the player selects, he
still faces that incredibly realistic test of
driving skill and flat-out endurance. Posi-
tioning for the racing laps is again depen-
dent upon the driver's time in the qualifying
round. Qualifying times vary according to
track selected and difficulty setting.
And now the player will reel even more
from the rush of advanced graphic defini-
tion, special effects and super-charged
thrills. Richer detailing of cars. New back-
ground scenery that really puts him there
in the race. Explosions that leap right off
the track. The actual thud of tires hitting the
pavement after breaking loose in a colli-
sion! Just to name a few.
So shift into POLE POSITION II. It's a
high performance package that will bring
old and new fans racing into any location.
Prepare to qualify by seeing your Atari Dis-
tributor. He'll lead you on the inside track
for continued profit-making dependability!
The enhancement kit includes elec-
tronics and instruction manual, plus
all the visual materials you need.
Cockpit model: 4 side panel decals,
glass monitor shield, rear panel decal,
and 2 control panel patch decals.
Upright model: 2 side panel decals,
glass monitor shield, glass attraction
panel, and upper control panel decal.
Because Atari never had
a on&track mind.
·Pole Position and Pole Position II are engineered and designed by Namco Ltd., manufactured under license by Atari. Inc. Trademark and© Namco 1982. 1983.
Atari ''Sends in the Clones'' in
the Adventures of Major Havoc™
oped through a series of four scenes that
must be completed in each level.
The first wave presents the tactical scan-
ner, the player's flight panel that displays
impending obstacles, tips and intercepted
messages. MAJOR HAVOC features the
first "game within a game'-' a special at-
traction for all those hyperactive outer-
spacemen! In the lower right corner of the
tactical scanner, a small game of Breakout®
can be played for a few seconds before the
actual game play starts. Breakout occurs at
the beginning of each level and the action
picks up where it left off, so that if the play-
er is adept enough to eventually clear the
screen, he will be awarded a bonus life.
The second scene situates the player in
his Catastrofighter in the role of Major
Havoc, fi ring at opponent robots on the
screen as he approaches the Vaxxian
Space Station. Once he maneuvers
through the so-called "wormhole" in space,
he must then land his spacecraft on the
enemy platform as the third wave of game
play begins. The challenge increases in
the higher levels as the platform gets short-
er and the landing gets trickier!
The fourth wave changes the player's
perspective from controlling a space ship
to guiding Major Havoc through an anima-
ted, populated maze which represents the
interior of the Space Station. Arrows show
a legitimate way to travel through the maze
toward the reactor which Major Havoc
must touch to set into 'critical mode" and
then promptly make his escape. He en-
counters many obstacles enroute, includ-
Game Playing
1. While in each tactical scanner wave,
depress the Fire button to play Break-
out®. If you eventually clear the screen,
a bonus life is awarded.
2. After completing the space wave, don't
lose concentration because landing
the space ship can be quite tricky,
particularly in the higher levels when
the platform gets shorter.
3. Use the shield not only as a defen-
sive measure but also as an
offensive tactic. After the reactor
is set off, objects in the maze
become stationary. Activate an
"offensive" shield to kill a robot for
points.
Got a feat to perform? Need a day to be
saved? Never fear- Major Havoc is here1
And he sets a new standard for the exploits
of space voyagers everywhere. He's not just
'cloning" around! His escapades are cap-
tured in one of the Atari coin video games
that debuted at the 1983 AMOA trade
show in New Orleans.
Major Havoc leads a brave band of
clones created all from one, one from all,
fighting for humanity. The game play takes
all the best- and the most outrageous-
from other space games to provide a com-
bination that's sure to delight players of all
skill levels. Dreaded Vaxxian Space Sta-
tions, controlled and defended by robots,
patrol the galaxy and hold Havoc's human
predecessors captive. His destiny is to free
his people by destroying the reactor within
the enemy Space Station.
To emphasize this new genre of space
age entertainment, Atari introduces its
"high tech" cabinet. The sleek, compact
design of this upright delivers high visibility
and increased player attraction as it accen-
tuates the advanced generation of game
play development. A new backlit roller con-
trol has been incorporated which allows re-
sponsive left-to-right movement.
But MAJOR HAVOC is more than space
play! It combines space adventure action
with maze adventure action to give incredi-
ble depth and high-skill challenges. The
progressive nature of the game is devel-
4. Totally avoid the electric walls
found within the maze. You
cannot pass through them
even by activating the shield.
5. Watch out for red trip pads
on the floor of the maze.
While it will not prove deadly
to step on one, this action will
cause the immediate release of
fi reballs.
6. Watch for an intercepted
message during
the tactical
scanner of
level 5 to learn

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