Atari, Inc. 1265 Borregas , Sunnyvale, California 94086
March, 1978
© Atari
Inc. 1978
Volume 2, Number 3
1rlHII Sl~Y IAIIDIIM
SUPERHERO
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"Pilot to Base: This is Sky Raider™;
we are approaching ene1ny fuel storage
area ... decrease speed, aim fire ." "It's a
hit!" Tl1e player becomes a superhero
piloting his own combat jet over enen1y
terrain in tl1is exciting one-player video
ga1ne. Players release missiles over the
bo1nbing run to hit oil tanks, electrical
towers, bridges, buildings and enemy
aircraft appearing at random, flying over
the terrain . Target scores range from 350
to 800 points depending upon difficu lty
level.
Players can vary the speed and
direction of tl1eir aircraft with realistic
steering controls. The challenge of hitting
as many targets as possible in the tin1e
allowed is intensified by tl1e high score
display on tl1e screen. Operator optional
extended time which can be set high or
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low at the selected ti1ne (60, 80, 100, or
120 seconds) also is an added incentive
for h igh replay.
The three-dimensional colorful cabinet
design attracts players to view the moving
terrain and try their skill. As the engines
roar and bon1bs explode, the player
becomes totally absorbed in the realism
of this game . They are in control as pilot
of Sky Raider. Players young and old will
fly in to the action.
Sky Raider is built for combat. Atari's
Durastress TM tested solid state electron-
ics and durable construction will cover
many thousands of miles of tough play.
Tl1e game will be shipped in a new
stress-tested container to alleviate any
potential damage in transit. The easy-
access se lf-test switch inside the coin door
(Continued on page 4 )
ULTIMATE ... lUJlLlr~A 1rAIMI~™
As the name implies, Ultra Tank™ is
the ultimate in tank gan1es from Atari.
Advancing on the ever popular theme of
the original Tank™ , Ultra Tank has
added unique versatility: One or two can
play with intriguing strategy options tl1at
1nake it eight different games in one. For
the tank enthusiast, the operator-optional
extended play will be a furtl1er induce-
1nen t for !1igh replay.
The "robot" tank takes on any
on0-player challenges, which introduces a
new di1nension and more profit oppor-
tunities to Ultra Tank. There is intensity
of competition and challenge with all the
strategy options available. Larger, more
1naneuverable tanks add to the realisn1
and skill level.
The invisible tank option gives the
player the choice of using camouflage
where the tank only appears when shells
are fired or when hit. Players can also
play with the traditional visible tanks.
Rebounding shells ( which ricochet against
tl1e barriers and walls)' or guided missiles
(directed with player controls) can be
selected for two different strategies.
Another exciting option for the players
offers two contrasting battlefields. One is
an open field where speed and 1naneuver-
abili ty can determine the winner, while
the other option l1as barriers, which allow
an escape from on coining shells, and
mines which add an element of danger.
Simple switches on the front panel of
the game are used to select the
co1nbination of options the player pre-
fers. The eight different tank game
options can be changed during the game
for experimentation if the player desires.
For efficient serviceability, Ultra Tank
(Continued on page 4)