Atari , Inc. 1265 Borre as , Sunn vale , California 94086
© Atari Inc .. 1977
Volume 1, Nurnber 10
September, 1977
RACE WITH SWJPEA lllWJG™
Atari, the Number One driving game
n1anufacturer, now introduces a new
din1ension and even more variety for
driving gan1e enthusiasts.
Super Bug is an exciting new one-
player game. A sunshin e yellow super-
1nodified bug speeds through winding city
streets in a rally-type race aga inst time.
There are quick, unpredictable turns, oil
sl icks, sand skids, and parked cars along
the tree-lined course that add to the fun
and challenge of this game .
Players select tl1e novice or expert
course, push Start, and the race is on
through the winding streets. Flashing
arrows appear spontaneously on the
roadway to indicate the correct turns at
inte rsect ions . This race demands quick
reactions to avoid crasl1ing. A "Crunch"
message is flashed if the bug runs into the
cu rb or other obstacle on the road .
Racers quickly recover from these colli-
sions and are off again speeding along the
unique co urse .
"Super Bug is an innovative driving
game with its unique, unpredictable
course. It gives you the fee li ng of rally
racing in the su per-n1odi fied bug. Field
tests verified that it will show strong
earnings in any type location ," said Frank
Ballouz, National Sales Manager.
Operators can select a ga1ne tin1e of
60, 90, 120, or 150 seconds, an d coinage
at l coin per play, 2 coins per play, or 2
plays per co in to best suit the location
needs. Op tio nal Bonus Time can also be
set at three diffe rent levels of difficulty
fo r each game time. A new feature on
Super Bug is a language o ption for
English , French, Spanish, or Ge rman
video 1nessages . Servicing and trouble-
(Co ntinu ed on back)
DES1rAOYEA™ A PLA~ERS GAME
Atari introduces a new one player skill
game, Destroyer TM. Players try to hit
enemy submarines with depth charges
while controlling their destroyer cruising
across the top of the screen . There is total
player involvement as they control the
speed of their destroyer , set the depth for
explosion and drop one to four depth
charges. This gan1e requires skill and
timing. It is a challenge that has strong
initial appeal and high replay levels.
A line on the screen indicates the
depth at which the charge will explode .
This is set by turning the control knob .
Pushing this knob in releases the charges.
The two speed control can be used to add
even more challenge to the game .
Realistic sonar sound effects increase tl1e
appeal of this action game .
There are two types of submarine
targets that travel at different speeds and
depths below the destroyer . Scores vary
from 25 to 200 points per hit depending
upon the level of difficulty and are
flashed on the screen when achieved.
Operators can select from four differ-
ent game times, 50, 75, 100 or 125
seconds. Coinage options are one coin per
play, two coins per play, two plays per
coin or free play for display and
demonstration. An optional bonus time
feature is also offered that can be set at
three different levels of difficulty. Three
dimensional visual effects in a contem-
porary cabinet design and optional sonar
sounds in the attract mode enhance the
overall attraction of the game. Atari's
exclusive built-in self-test system is
included to assu re easy troubleshooting
and servicing.
Destroyer is a player's game . The high
(Continue d on back)