International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Atari Coin Connection

Issue: Vol 1 Num 08 - 1977 July - Page 4

PDF File Only

SINGLE CABINET
'ii'mlPU IHlll»INIY '"
AVAILABLE
Atari's built-in self-test system on
Triple Hunt assists in maintenance and
also includes an easy gun alignment
method . To align the gun there ls no need
to adjust the controls, just switch the
game to test mode and shoot the cross
marks in the upper and lower corners of
the screen . It also checks the circui try
and other switch es on the game.
"We believe that the single cabinet
Triple Hunt wm give even more operators
the opportunity to benefit from the
variety and profitability of the three
games in this unit," said Frank Ballouz,
National Sales Manager.
Public Relations (Coutinue d from page 2)
Triple HuntTM is now available in a
compact single cabinet to add even more
versatility to this three-in-one shooting
11.ame. The all-new concept of changing
lhe game from Hit The Bear TM to Witch
Hunt™ to Raccoon Hun(fM with a
simple switch on the PC board and
replacement of graphics can now fit into
even more locations. The single cabinet
mode! has the same 3-0 visual effects and
play action of the larger two cabinet unit.
The high impact of all three Triple
HuntTM games can bring triple action
shooting excitement to smaller game
areas and arcades with this new smaller
model. The dimensions of the new
cabinet are 25¼" wide, 42" deep and
69 ½" high. This re duces the overall space
needed for the unit by about 70%.
Atari, Inc .
1265 Borregas Avenue
P.O. Box 9027
Sunnyvale, California 94086
)I\.
ATARI'
Innovative
leisure
tremendously in their auditory and visual
skills. The growth in reading ranged from
one school vear to two and fme
halfyears." •
The rewards of this type of donation
can be great. In addi tion to helping the
students to learn as indicated by their
teacher, each youngster sent an illustrated
thank you letter to Ira Bettelman for the
game. These letters are very special. Each
letter indicates the student's improve-
ment in score; they are proud of their
accomplishments on the game and show
their appreciation.
The Public Relations efforts of people
in the coin-op industry are important.
The benefits of knowing that you are
helping someone in the community can
be personally rewarding. Also this can
have further positive effects on improving
the image of the industry.
Atari would like to thank C. A.
Robinson, the Bettelmans and others who
have made an effort to work towards
positive public relations in their com-
munity .
Self-Test (Comin .. ed from page 3)
to make the self-test system more
comprehensive. They have made efforts
to develop a test system for operators to
use for easy identification of problem
areas. This represents another accomplish•
ment in Atari's program to offer distrib-
utors and opera tors the best service
support in the industry.
lll',1/ibility (Continued from page 3)
Once the games have been assembled
in pro duction, they are tested ag\lin. The
games are closed up and left on for 16 to
24 hours. This is a second Durastress or
bum-in process after the game is in its
final stage of production. Any potential
problems are then identified an d cor-
rected in a detailed quality assuran ce test
prior to releasing the product f_or
shipment.
Atari feels that quality and reliability
are of primary importance. Extensive
testing procedures ha\'e been developed
to assure our customers will obta in
maximum income potential from our
products. Atari's exclusive built-in self-
lest feature on every new game since
Night Driver TM is another example of the
efforts to minimize service needs. (See
article 011 Self-Test Procedure on page 3 .)
We are continually working to improve
these test procedures to provide operators
with the best products for their business.
Publisher - Atari, Inc.
Editor - Carol Kantor
Art Director - Evelyn Lim
Bulk Rate
U.S. Postage
PAID
Sunnyvale, Ca.
Permit317
-

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