Atari Coin Connection

Issue: Vol 1 Num 08 - 1977 July

Volume I, Number 8
July, 1977
SENSATIONAL ~'ii'~@~IHlllrP> TI'" IS FOR EVER!::IONE
The tremendous popularity of the
space theme in television shows and
movies is now reflected in Coin-Op games
with Starship lTM. This single player
video game puts the players in command
of their spaceship. They experience the
thrill of speeding through the galaxy and
adventure of destroying enemy threats
while avoiding crashes.
The three-dimensional effects give a
realistic sensation of the depths of space
while enemy ships and space monsters
approach in an unpredictable pattern.
Players use lasers and proton torpedos to
___,. defend their ship. Directional controls
allow them to maneuver their position in
defensive action and to avoid crashes.
Optional bonus time allows players to go
into Hyperspace.
inas~;r:t: ~~ ~;~;dnee~~t~~~~~1;
'ii'IIM~
f!~:~ I
to all ages and presents.new c.·hallenges in
each play of the game with its random
play pattern. The futunstic design of the
game also enhances its attract10n.
"Starship I proved to be the number
one single player video game in field
testing and is certain to show record
breaking collections in any location.
Dynamic action and graphics give the
game an impact second to none," said
!vlarshall Caras, Director of Marketing.
Atari's exclusive built-in self-test
system and trouble-free coin door are
included to assure maximum income
potential.
The sensational experience of playing
Starship I and its futuristic attraction
gives this game unique appeal. Players will
~i::e{~e1~ ~:~i~ J:le~;f!C:·~_score a nd
~@@@'" FEATURES
The newest attraction in pinball games
is Time 20QOTM from Atari. Spectacular
play action and visual impact highlight
this four player game. Double flipper
playfield design and double bonus
features gives players double incentives
for replay.
Two bonus sequences, an Aro.I and Pr-.1
Bonus Clock, with double and triple
bonus
features allow
players to
accumulate up to 72,000 bonus points. A
variety of skill shots including drop
targets, ball return lane and a new captive
thumper bumper add to the fast action
and high scoring features on the game.
The popular ball return gate is also
featured in the play action. These
features and more are accompanied by
Atari's exceptional sound sensation which
has proven to be a highly favorable
attraction.
I
PLA!::I APPEAL
Operator options on Time 2000
include eight game cost selections, eight
maximum credit levels, three different
"specials" with libern.l or conservative
settings, a tilt sound option, match score
option, three or five ball game , and
sixteen different replay score levels. The
game can be set to suit any location need.
DurastressTM tested solid state
circuitry assures high reliability of all
electronic components. The built-in
self-test system assists in diagnosing
problems to minimize down time. Atari's
new trouble-free coin door is also
included.
Frank
B:l.llouz ,
National
Sales
Manager, said, "Field reports have proven
that Time 2000 has the ability to provide
exceptional earning power in the Atari
tradition."
LOCATION PROFILE-GAME
CENTER IN RETAIL STORES
Retail stores are now becoming aware
of the profitability of having a separate
game area in their locations. "Profit per
square foot" is the major selling poim
and can be applied in all types of retail
outle ts from food to general merchandise.
Kent Knudsen, a progressive operator
in Utah, has successfully placed games in
a chain of discount department stores. He
started operating kiddie rides at the
Grand Central Stores four year.. ago.
Shortly after video games were
introduced he began adding them in the
entrance area of the stores and realized
the excellent potential for high profits.
About one year ago, the Grand Central
Chain began designing a separate Family
Game Center near the entrance of all
their new stores. Each store has an
ave rage of 4 to 6 games.
rearrangement, not a reduction of
merchandising area."
The executives at Colonial are
en1husiastic about the concept of game
areas in their stores. They feel that the
added income from the games is
substantial and the young people playing
the games will also make additional
purchases in their stores. In addition to
increasing potential profits. Mr. Hawkins
said, "This is now a mini-entertainrnem
center in a neighborhood setting, in a
healthy environment."
These are two examples of successful
game operation in retail stores whe{e a
separate game area has been designed. It
is a profitable concept for both the store
and the operator. Although there arc
many retail outlets with games, there arc
many more potential new locations where
this idea can be implemented.
TO THE
COIN-OP PEOPLE
" If a store has high volume and will
~;;;,id;r:fe~~1I~orn~!e f~;~~:~nacta{ti~
can be a high income location for
operators," said Kent Knudsen. He noted
that moving the games away from the
entrnnce area can reduce collections as
much as 40"/4. "But you can't just take
'old junk' out of an arcade and expect it
to earn large dollars. You need to go in
wi th good equipment like Sprint 2™ or
Drag RaceTM. These locations warrant
good games and the income will
substantiate the investment," he adds.
Mr. Knudsen indicated that driving games
and fast action games have been the best
for him over the long term .
An article in the July/ August issue of
Convenience Stores Magazine feat ures a
smal! chain store in Texas, Colonial Food
Stores, who have remodeled their stores
to include a separate game room. Ray
Hawkins, President of Colonial, indicated
that the income from the games covered
the cost of remodeling in less than three
weeks. Hawkins also pointed out that the
addition of the game room is "a
On June 27th Atari, Inc. celebrated
its fifth birthday. We are proud of our
accomplishments i11 the coi11-op indus-
try over the past years.
I would like to take this oppor-
llmity to thank all of you i11 the
industry who ha~·e comributed to our
success. We sincerely appreciate the
distn"butors, operators, service tech-
nicians a11d others who have supported
Atan" and our products in the past
five years.
Si11cere7.
--1~~~
Nolan K. Bushn"ell
Chairman of the Board
PUBLIC
RELATIONS COUNTS
C. A. Robinson Co., Los Angeles,
received recognition for a game donation
to a San Diego Elementary School. Touch
MeHI and Pong TM games were donated
for use in a Special Education Program
for students in 1st through 6th grades. It
is evident that these youngsters benefited
from the game. Mrs. Cecelia Davis,
Special Education teacher, wrote, "The
children not only had fu n, but improved
(Cominu rd on back pag~J
BRAD~
REPRESENTS ATARI
IN VIRGINIA
Brady Distributing Co., Charlotte ,
North Carolina , has expanded its sales
territory to represent Atari in the stale of
Virginia as well as North Carolina. Brady
has appointed Bill Carnohan as their Sales
Representative in Virginia. He is based in
Richmond.
" Bill has a strong background in
markc1ing and sales of coin-op products,"
said Jon Brady. " Being active in the .,_.,,
Virginia trade associat ion together with
his 2½ years with Rowe International in
that area, we are confident that he will
enhance our sales efforts in the Virginia
area," he added.
Brady has been an Atari distributor
since 1973. They have been in the
distributing business for over thirty years.
Brady has excellent service and parts
support for their operators and are
respected for their outstanding perform -
ance as a distributor.
Frank Ballouz, Atari's National Sales
l\·lanager, said, "We are pleased to have
Brady Distributing representing Atari in
Virginia. They have been an excellent
distributor in North Carolina and have
introduced many operators to our prod-
uc1s; 1 know this will con tinue in
Virginia."
WHAT IF ...
A GAME ROO M WAS ESTAB-
LISHED
IN
THE
EMPLOYEE
LOUNGE OF A CORP ORAT ION
ADJACENT TO THE CAFETERIA-
MAN Y LA RGE V ENDING OPERA·
TORS ALSO OPERATE GAMES.

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