International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Atari Coin Connection

Issue: Vol 1 Num 02 - 1977 January - Page 3

PDF File Only

The Story of a
OOIIAl~@lYJf™Addict
There I was in Joe's Bar waiting for
my gal and saw this game Breakout. Well ,
I decided to give it a try. "What a
rip-off." Thirty seconds and twelve lousy
points. I tl1ougl1t it was a ridiculous gan1e.
Tl1en some wise guy walked up to the
game and got 400 points on the first try.
That did it. I was determined to knock
those little bricks off the screen, just like
he did.
About five bucks later I finally got the
score to 100 and, "Wow," I got a free
game. By this time my girlfriend arrived
and we were in hot competition. At
closing time I had aln1ost gotten all those
bricks off and decided that I was hooked .
TECHNICAL TIPS
SPAIIINJ1r
c !TM
If your Sprint 2 should develop lines on the car display, a
modification is required for the P.C. board.
1. Add a 4 70 n 1 /4 watt resistor from Pin 5 of N9 to ground.
'
2 . Delete C38, 100 pF cap (Pin 6 of N9 to ground)
(Near position R9)
Questions can be directed to our toll free number (800) 538-6892
New (D)OMllfNJOI™ A Battle of Strategy
The next night I took some guys from
the office over to play again. The whole
gang was as addicted as I was and we
decided that the first person to get all the
bricks off deserved a free lunch.
It was a week later that we found out
what happens when all the bricks are
gone. The whole thing starts over again .
Guess who won the lunch? Patty, the
mail clerk.
I finally did it two weeks later. Today
my high score is 682 and I'm still working
at it. By the way, I've decided that this is
a great way to relieve the stress of a hard
day's work. Next I plan to conquer
Dominos.
Signed,
Jason the Breakout King
Editor's Note: Breakout upright and cock-
tail versions are available now.
Atari has just released another exciting
new video action game. DOMINOS™ is
a one or two player highly competitive
strategy game with strong play appeal for
all ages. It is a prime example of an easy
to learn, hard to master, challenging game
that marks it another Atari winner.
DOMINOS™ pits one or two players
against one another in a head-to-head
battle of wits.
Players control the direction of a
simulated wall of dominos with a set of
four pushbuttons.
Each player's wall starts at opposite
sides of the 19" monitor. Each wall is
progressively built by pushing the appro-
priate button - left, right, up or down.
When a players' waU hits his own or
opponents', his wall "falls" drama ticaliy

just like real dominos, and the opponent
wins the point.
The object is to trap the other player.
Precise timing and planning are the keys
to winning.
A single player game plays like the two
player version, except the opponent is the
game's computer.
Two start buttons are provided fo r
selection of black or white dominos .
Exclusive operator options include
adjustability for number of points to win
game to 3, 4, 5 or 6, changing the length
of the game; variable volume control and
coinage - one or two coins per play, or
one coin for two plays.
Service features include a built-in
self-test program to check options and
help in on-the-spot troubleshooting, ex-
terior on-off switch and DURA-
STRESS™ tested solid state reliability.
Frank Ballouz, Atari National Sales
Manager commented "The Atari 'domino
effect' is not only a key visual attraction
feature of this game, but we think it is
also going to mean higher earnings for
operators and distributors."
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Future scanning projects are planned by the International Arcade Museum Library (IAML).