Atari Coin Connection

Issue: Vol 1 Num 02 - 1977 January

The Story of a
OOIIAl~@lYJf™Addict
There I was in Joe's Bar waiting for
my gal and saw this game Breakout. Well ,
I decided to give it a try. "What a
rip-off." Thirty seconds and twelve lousy
points. I tl1ougl1t it was a ridiculous gan1e.
Tl1en some wise guy walked up to the
game and got 400 points on the first try.
That did it. I was determined to knock
those little bricks off the screen, just like
he did.
About five bucks later I finally got the
score to 100 and, "Wow," I got a free
game. By this time my girlfriend arrived
and we were in hot competition. At
closing time I had aln1ost gotten all those
bricks off and decided that I was hooked .
TECHNICAL TIPS
SPAIIINJ1r
c !TM
If your Sprint 2 should develop lines on the car display, a
modification is required for the P.C. board.
1. Add a 4 70 n 1 /4 watt resistor from Pin 5 of N9 to ground.
'
2 . Delete C38, 100 pF cap (Pin 6 of N9 to ground)
(Near position R9)
Questions can be directed to our toll free number (800) 538-6892
New (D)OMllfNJOI™ A Battle of Strategy
The next night I took some guys from
the office over to play again. The whole
gang was as addicted as I was and we
decided that the first person to get all the
bricks off deserved a free lunch.
It was a week later that we found out
what happens when all the bricks are
gone. The whole thing starts over again .
Guess who won the lunch? Patty, the
mail clerk.
I finally did it two weeks later. Today
my high score is 682 and I'm still working
at it. By the way, I've decided that this is
a great way to relieve the stress of a hard
day's work. Next I plan to conquer
Dominos.
Signed,
Jason the Breakout King
Editor's Note: Breakout upright and cock-
tail versions are available now.
Atari has just released another exciting
new video action game. DOMINOS™ is
a one or two player highly competitive
strategy game with strong play appeal for
all ages. It is a prime example of an easy
to learn, hard to master, challenging game
that marks it another Atari winner.
DOMINOS™ pits one or two players
against one another in a head-to-head
battle of wits.
Players control the direction of a
simulated wall of dominos with a set of
four pushbuttons.
Each player's wall starts at opposite
sides of the 19" monitor. Each wall is
progressively built by pushing the appro-
priate button - left, right, up or down.
When a players' waU hits his own or
opponents', his wall "falls" drama ticaliy

just like real dominos, and the opponent
wins the point.
The object is to trap the other player.
Precise timing and planning are the keys
to winning.
A single player game plays like the two
player version, except the opponent is the
game's computer.
Two start buttons are provided fo r
selection of black or white dominos .
Exclusive operator options include
adjustability for number of points to win
game to 3, 4, 5 or 6, changing the length
of the game; variable volume control and
coinage - one or two coins per play, or
one coin for two plays.
Service features include a built-in
self-test program to check options and
help in on-the-spot troubleshooting, ex-
terior on-off switch and DURA-
STRESS™ tested solid state reliability.
Frank Ballouz, Atari National Sales
Manager commented "The Atari 'domino
effect' is not only a key visual attraction
feature of this game, but we think it is
also going to mean higher earnings for
operators and distributors."
/
/
/
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New NIIGltlflP>AIIVEI™
3 Different Tracks,
J.. Speed Shift
Driver selects one of three tracks,
depending on degree of difficulty -
"Novice" "Pro" or "Expert" shift to
'
'
'
first gear, step on the accelerator and roar
into the night.
The monitor displays a realistic twist-
ing roadway ahead . The harder the
acceleration, the faster the track comes at
the player, making it harder to stay on
the track without crashing.
"Best" top speed and score previously
achieved for each track is stored and
displayed whenever track-selection switch
is activated.
A realistic nighttime effect is achieved
with "blacklight" illumination of monitor
graphics.
Special operator options include Ex-
tended Play when driver scores 350
points, and adjustable Game Time to 50,
75, 100 or 125 seconds . .. a switch is
provided that also allows operators to
change the game's tracks to a different set
of three courses.
NIGHT DRIVER is designed with an
exclusive self-test program built into the
games' programming to spot check
options and trouble shoot minor prob-
lems on the spot. The program tests all
switches, all microprocessor and memory
functions . It also reads out game option
switch positions on the computer board.

Atari , Inc.
1265 Borregas Avenue
Sunnyvale, California 94086
ATARI®
·
m
Innovative
leisure
A warner Commun1ca1,ons Company
ATARI LISTENS TO OPERATORS
Taking an hour out from the busy
schedule at MOA, operators from around
the country attended a roundtable
discussion on solid state pinball gan1es
with representatives from Atari. This was
an excellent opportunity for Atari to gain
a better understanding of operators'
needs and expectations regarding elec-
tronic pinball games. The information
from this and other similar group
discussions held earlier in the year is
helpful in providing inputs for product
development of the Atari flipper games .
The twelve operators attending the
group in Chicago indicated that they
expect Atari's pinball games to have
fewer service problen1s than n1ost electro-
mechanical games. Minimizing the need
..
for adjusting and repairing contacts, as
well as less carbon build up to be cleaned
on the playfield, were some of the major
factors discussed . Also, the inclusion of a
built-in troublesl1ooting system is viewed
as a strong advantage for servicing .
Opera tors also discussed many of the
aspects of gan1e play which are important
for the overall appeal of flipper ga1nes .
These ideas are being considered for
implementation on Atari's planning.
The operators' insights obtained , to-
gether with players' evaluations, have
been most valuable . Because of this, Atari
will continue to conduct operator group
discussions at various ti1nes during the
year to learn more about the operators'
opinions about Atari games.
WE 11 1E LllifEINIIING

. I
Atari Representatives, Carol Kantor, Manger of
Marketing Services, Al Acorn, Vice President of
Research and DevelopmE:nt and Eddie Boas-
berg, Pinball Marketing Coordinator rneet with
operators.
Beginning with the next issue, we will
be featuring your comments and ideas in
a regular column. We'd very 1nuch like to
hear from you .
Please write us c/o Carol Kantor.
Atari, Inc., 1265 Borregas Ave ., Sunny-
vale, CA. 94086
iifAfFfF
Publisher - Atari, Inc.
Editor - Carol Kantor
Art Director - Evelyn Lim
Bulk Rate
U.S. Postage
PAID
Sunnyvale, Ca.
Permit 317

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