Atari Coin Connection

Issue: Vol 9 Num 01 - 1985 April

New Gallup Player Survey!
This is a brief summary of the results of the
most recent in a series of quarterly tracking
studies conducted for Atari by the Gallup
organization. The survey is designed to
measure changes in the usage of coin-op-
erated video games among a nationally
representative sample of adults, 18 years
of age and older and teenagers 13 to 1 7
years of age. Similar measures were taken
among adults and teens in July and Octo-
ber, 1983 and January and April, 1984.
Chart 1
FREQUENCY OF COIN-OP VIDEO PLAY
(based on those who have ever played)
TOTAL U.S. POPULATION
TEENS (13-17)
Coin-Op Video
Game Players
4m
(21%)
• Based on Atari's most recent Gallup sur-
vey (10/84), there are currently about 103
million players of video games in the total
U.S. population over the age of 13. (The
study does not include players under the
age of 13; however, estimates place an-
other 10 million players under the age of 13.)
• Among these players, about 17 million
are heavy players (playing at least once a
week). Of these heavy players, a great por-
tion are made up of teens; close to half
(42%) of all teens (aged 13-17) are heavy
video game players. It is estimated that the
under-13 age group would add another 5
million players to the heavy player seg-
ment (see Chart 1).
Coin-Op Video
Expenditures
• Projections for total revenue generated
by coin-op video games among the U.S.
population over the age of 13 in 1984 is
close to 4.3 billion dollars. With the addition
of the under-13 group this figure is proba-
bly closer to $5.0 billion dollars.
• While the heavy player segment contrib-
utes a majority of annual expenditures
(about 77%, or $3.3 billion dollars), medium-
and light-frequency players still contribute
over $1 billion annually (see Chart 2).

Heavy -
Players
56m
(70%)
Once a week or more
0 Medium - 1-3 times/month
Players
0 Light -
Less than once/month
Players
Chart 2
U.S. COIN VIDEO EXPENDITURES (13 - OVER)
TOTAL: $4,276,240,000
LIGHT
(6•/4)
$3,275.405
$743.573
$257,162
(X1000)
EXPENDITURES BY AGE ANO PLAY FREQUENCY
(13- 0VER)
HEAVY
(at least l x a week)
MEOI UM (1- 3x a month
(17•/4 TOTAL)
35+
320/o
Chart 3
TOTAL)
(60/o
GROSS REVENUE COMPARISONS
1978 - 1984
7.0
Gross Revenue
Comparisons
• In 1984 the gross expenditures (or coin
drop) on video games continue to be
higher than other traditional entertainment
industries.
• At peak levels in 1981, coin-op games
drew in more gross dollars than the com-
bined revenue of both records and mov-
ies. Much of this phenemonon was
attributed to the "hit game" era.
• Today, consumers are still spending
slightly more discretionary dollars on coin-
op videos than either recorded music or
movies (box office only, not home rentals).
(See Chart 3.)
ADULTS (18- 0VER)
63m
(61%)
6.0
5.0
4.0
I
-
-
RECORD
•• • • • • ••• •••••••••
3.0
MOVIE
~---- ---·----
2.0
,.o
-
-
I
......... ~
REVENUE
(BILLIONS)
I
•••••••
7 --- ---
71
....
-
~ .....
.
~
•••••• ·····--~
-···.
_ .. -- ---- --- ---
• •• •••
.. --
•• • •
-:"
• •••
VIDEO
'78
'79
'80
'81
YEAR
NOTE: COIN VIDEO U.S. POPULATION (t3 .. 0VEA)
'82
'83
'84

I
\
Hot new
T-shirts avail-
able now!
.. ..
I
-+-
I
..
+
t
+
+
+
+-
Colorful RETURN OF THE JEDI* and THE
EMPIRE STRIKES BACK* T-shirts are
t
available now at $6.50 each in adult
t-
+--1
sizes-Small, Medium, Large and Extra-
--+---+-+-
Large.
Send your order stating quantities and
+
sizes with your check, including 10% ship-
r ping costs and sales tax appropriate to
J-< your state to:
..
,.
....
+
+
Atari Games Corporation
Customer Service
735 Sycamore Drive
Milpitas, CA 95035

V
New MARBLE MADNESS and PAPER-
BOY T-shirts will also be available soon.
They are as bright and exciting as the
games and make great give-aways or in-
centives. We'll keep you posted.



1
-+-+--+--<
,
. .
- - .. +-,
___
. . t=
-+-+-
Solution: Check Regulator Audio 111 PCB
for Rev. A or Rev. B. If Rev. A, resistors
R 16 and R 17 should not be present. Also
a .1 µF capacitor should be installed
across diode CR3.
Marble Madness
Problem: Game displays " Software Ex-
ception."
Solution: Check the main PCB to see if
there is a 2.2k ohm pull-up resistor near
13F pin 2, to + 5 volts.
Problem: Game resets at low line voltage
100 U.A.C.
Solution: Replace diode CR4 with a
754A-Atari part number 131002-001.
Problem: Humming noise from speakers.
AT YOUR SERVICE
Atari Games Corporation Customer
Service has a new telephone number:
408-434-3950
Crystal CastlesTM
.
Please make a note for future reference.
Problem: After warming up, partial vertical
lines begin to fill the game's screen and
the game starts to beep, indicating that it is
in the RAM self-test.
Solution: 1. Install a 1 k 9hm pull-up resis- •
tor on pin 13 of the Potato chip (vertical
scrolling chip) at location 3K on the PCB.
2. Replace the type-? 4LS7 4 chip at loca-
tion 7L on the PCB with a type-74$74.
Coin Connection Staff
Jackie Sherman, Editor
Jim Arita, Art Director
..
......
., .. -
,,
.
-+
+
..
..
~
"·,
i
....
~
-•
I-
t
+
I
•'
+
...
\,
1
-1--1--4--

+
+ +
+ +
. TECHNICAL TIPS
1
+
+
Coming attractions!
--+-<--<
+
~
...
I-
~
..
...
..
,_ +-
Atari Games Corporation
1272 Borregas Avenue
Sunnyvale CA 94089
First Class
U.S. Postage
PAID
Milpitas, CA
Permit 173

I-
+ -+- -+-
-t
--+- --+-- +-
....
+
....
.. ..
-+--+-- ..
+
-+-+- +-
.. ..
..
,.
-+---,... ..,_
-+ -+-+-
-+-
..
+

..
+
+-
+
+
+
..
+-- i
...
© 1985 Atari Games Corporation. All rights reserved.
i
.. r - - - - - - - - - - - - - - - - - - - ~ ~ - - - - - - - - - - - ~ -
+-
....
+-
-+-
+- +-
+
..
..
+-
+-
-+-
+
t-
t
..
+-+-+-
+-
+
+-
+
+
+
+
+
+
-+
+-
t-
+
+
+
+ +
+ +
...
+
..
,.

Download Page 3: PDF File | Image

Download Page 4 PDF File | Image

Future scanning projects are planned by the International Arcade Museum Library (IAML).

Pro Tip: You can flip pages on the issue easily by using the left and right arrow keys on your keyboard.