Atari Coin Connection

Issue: Vol 8 Num 03 - 1984 July

I, ROBOT
continued
Eye. Inside the pyramid jewels are scat-
tered about. The Robot has just one
chance to collect the jewels before he is
thrust into the next space wave.
In between each terrain the Robot must
travel through space, once again avoiding
or destroying as many objects as possi-
ble. If all the tetrahedrons are destroyed,
the player will achieve a special bonus. An
extra life is awarded if the player spells out
"I, ROBOT" by shooting the individual let-
ters as they appear sequentially in various
space waves.
To increase challenge at higher levels,
an awesome Viewer Killer appears after
completion of Level 26 to chase the player
(not the Robot) . The player can avoid the
Viewer Killer by changing the playfield
perspective. If the Viewer Killer is not
avoided, the player will be "destroyed."
The player controls the Robot by mov-
ing the analog Hall-effect joystick. Fire but-
tons are used to shoot obstacles. Once
game play begins, start buttons are used
to change playfield viewing angle.
A high score table records the top ten
game scores. Plus, the game automatical-
ly keeps track of the highest score
achieved in the space wave, and also
keeps track of the shortest time taken to
get through each terrain. If the player
beats the high score in the space wave or
completes a terrain in a shorter time, he is
awarded bonus points.
I, ROBOT is a first-an engineering and
entertainment breakthrough.
Cloak&Dag-
pera Movie Due
1n August
Cloak & Dagger, the Universal film star-
ring Dabney Colman, is due to be re-
leased on August 23rd. Now's the time to
take advantage of the movie's release.
Make sure you have this high profit Action
Pac conversion kit in your location.
Now is also the time to place a Cloak &
Dagger game in your local theater that's
scheduled to show the movie. It's a great
opportunity to cash in on the pre-release
publicity. And because patrons will want
to play the game after they've seen it
played in the movie, it's a super way to
generate new revenues.
There are still a few Cloak & Dagger Ac-
tion Pac conversion kits available. Cloak &
Dagger converts Defender 9 , Stargate9,
Robotron:2084 9, and Joust 9. It's an explo-
sive game with secret agent-type action
that keeps players coming back for more.
To order a Cloak & Dagger Action Pac,
contact your local distributor or Atari
Coin-op Customer Service.
An Atari Action Pac™ Can Extend
the Life of Your Investment
ATARI has recently introduced three hot
new conversion kits that are already add-
ing new excitement and new profitability to
older games.
The Crystal Castles™ Action Pac con-
verts Missile Command, Arabian, Dig
Dug, Food Fight and Kangaroo. Bentley
Bear™ is back once again, gathering
more ruby gemstones. Each wave of the
conversion game still presents him with a
tempting trail winding in and out and all
around 16 different 3-D super maze struc-
tures. Bentley zips past his competition,
stunning enemies in a single leap, scurry-
ing through the tunneled interior of the
maze, and discovering Secret Warps that
access players to advanced game levels.
And he continues to deliver multiple chal-
lenges that keep players making tracks in-
to arcade and street locations alike. Also
included and shipped with this kit is a fab-
ulous Crystal Castles location poster.
The Major Havoc™ Action Pac con-
verts Tempest®, Space Duel, Gravitar and
Black Widow™. Major Havoc is a refresh-
ing change of space that blasts players in-
to a new entertainment dimension. It's
really 2 games in 1, combining space ac-
tion with maze action in a new concept
that appeals to players of all skill levels. It's
comic book style adventure packed into a
game of incredible depth and challenge
that delivers replay after replay.
The Millipede™ Action Pac converts
Arabian , Dig Dug and Kangaroo. The
bugs are back. Millipede is following in
the earnings longevity of its classic cous-
in, Centipede. It's continuous high-energy
excitement with all-new creatures, realistic
sound effects and play-again features to
challenge and entertain the entire family.
It's a proven winner.
Each kit includes all the electronics,
hardware, instruction manuals and graph-
ic materials for complete conversion. You
can order these Action Pac conversion
kits from your distributor or from Atari
Coin-op Customer Service.
Principles of Laser Disc Operation
The Optical System
VIDEO DISC
COLLIMATOR
LENS
\
MOVING
PARTS
I
FOLDING
MIRROR
1/4~ PLATE
I
RADIAL
MIRROR
TANGENTIAL ---------
MIRROR
SPOT
LENS
GRATI NG
LASER
Atari FIREFOX, the coin video game, in-
troduced the most advanced disc player
used in the video game industry. Some
features in the Philips Laservision disc
player were custom-designed for Atari to
make the player fast enough and interac-
tive enough for our technical require-
ments. One of the key features of the
Philips player is its ability to instantly jump
a large number of tracks, thus eliminating
dead spots in game play.
Laser Disc
The laser disc contains 54,000 tracks and
has a total playing time of approximately
30 minutes. The tracks, similar to grooves
on a record , are microscopic pits; the
length and the spacing between the pits
determines the information stored on the
disc. The separation between tracks is 1.6
microns (a micron is one millionth of an
inch), the width of the pits is 0.4 micron,
and the depth is 0.1 micron.
Making a laser disc is much more in-
volved than making a record. First a mas-
ter recording is made, consisting of a
glass plate with a photosensitive coating
on one side. The information to be record-
ed modulates the beam of a laser which
"writes" the information in the coating .
After a photographic development pro-
cess, a pattern of pits appears. A master
stamp of the pits is made, which then
transfers the pattern into a transparent
plastic base which becomes the disc. A
thin, reflective layer of aluminum is added,
and a protective coating is placed over
the aluminum layer.
Optical Reading of the Disc
A laser beam penetrates the highly reflec-
tive flat disc and focuses onto the surface
of the aluminum coating. Light reflected
from a pit is less bright than the areas
without pits. This modulation of light (light
vs. dark) is focused on a photodiode
which converts the light to a frequency-
modulated electrical signal, correspond-
ing to the information on the disc.
Why does a pit produce less light? The
depth of the pit, 0.1 micron, is exactly a
quarter wavelength of a laser beam. So as
the beam t"ravels into the pit, it must travel
an extra half wavelength to get back to the
outer surface of the disc. This puts it 180°
out of phase to the light reflected from the
surface, and thus they cancel each other
out. Because the width of the pit is almost
the same size as the wavelength of the
beam, what little light remains reflects
back over a wide angle.
Each of the 54,000 tracks has a number
encoded on it, which is read by the disc
player and the logic boards, letting the
player and microprocessor know where
the laser beam is presently located on the
track. Each track contains a picture to
which the game microprocessor may
want to direct the laser. For instance, in
FIREFOX you have a choice of flying in
the sky or close to the ground. If you were
in the sky and chose to go to the ground,
the microprocessor would tell the disc
player which track contained the appropri-
ate ground scene. The disc player would
then move the laser beam to that track.
The heart of the video disc player is the la-
ser and optical components, located on a
slide assembly. To understand the optical
system, one must understand the charac-
teristics of light.
For this purpose, a light beam can be
thought of as electromagnetic energy
whose wavelength is visible to the human
eye, or a high-frequency sine wave pro-
pagating through space. Ordinarily, light
is non-polarized , or constantly changing
its polarity. Th rough optics we can force
the light waves to move only in certain di-
rections, forming horizontally, vertically, or
circularly polarized light.
Perhaps the most well-known applica-
tion of this phenomenon is in polarized
sunglasses. The special lenses will not
pass light that is horizontally polarized .
Since most light from glare and reflections
is horizontally polarized, it won't pass
through the lenses. The video disc player
also uses optical components which are
affected by the polarity of light.
The red light beam from the laser is ver-
tically polarized. The diagram shows the
path traveled by the light beam on the
player's slide assembly. The beam passes
through a series of lenses, a prism and
mirrors, and is directed onto the disc ac-
cording to the messages given by the mi-
croprocessor. The reflected light returns
through the mirrors, prism, and lenses to
the photodiodes, creating the electrical
signals.
It is a good thing that the game player
doesn't have to know all the technical as-
pects in order to enjoy playing the game!
But it's interesting to have some under-
standing of the technology that puts so
much fun into our leisure-time activities.
The next time you enjoy playing FIREFOX
or one of the other laser disc games, you'll
have an appreciation of the research and
development that takes place before a
new product reaches your location.

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