International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Atari Coin Connection

Issue: Vol 8 Num 03 - 1984 July - Page 1

PDF File Only

SUMMER 1984
VOLUME 8 NUMBER 3
+-+---;.
+
t
+-+
-I-
+
+-
I
I
+-
+
t-
t t
.. -+-
+
+--+
+ ..
+-
-l
I, ROBOT: You Won't Believe Your Eyes!
With the introduction of I, ROBOT, the
latest coin-op video game from ATARI,
the company displays the results of
over two years of game development.
The results are incredible animation,
super-realistic three-dimensional graphics
and game play excitement never before
possible. And along with superior game
play, I, ROBOT features "Doodle City," a
magnificent alternative to game play,
where players can actually manipulate the
I, ROBOT game graphics in a variety of
colors and shapes.
I, ROBOT has a number of special fea-
tures which set it apart from ordinary coin
video games. Doodle City offers players
dynamic interactive computer entertain-
ment.
There are over 100 different waves fea-
turing 22 unique geometric playfields with
space waves and bonus waves in between.
A special transporter allows players to
select higher play levels for extra chal-
lenge and bonus opportunities. Players
can change their playfield viewpoint from
overhead to ground level, where shooting
enemy objects is worth more points.
Game play begins with this challenge:
"You are an unhappy Interface Robot
(#1984) in rebellion against 'Big Brother'
and his 'Evil Eyes'. The Evil Eye dictates
the 'Law'. The Evil Eye will kill you if it sees
you breaking the Law. Your mission is to
destroy the Evil Eye."
The Law is no jumping, but the player
must move a Robot despite the Law. The
Robot must collect all the red zones on
the playfield, jumping from one to another
when the Evil Eye is not looking. If the Eye
is red it sees the Robot jumping and will
zap him. Each time the Robot collects a
red, the Evil Eye loses one of its protective
shields. When all the reds are collected,
the Shield is completely destroyed and
the Robot can reach the secret pyramid
and terminate the Evil Eye.
While in the various terrains, the Robot
is threatened by ranks of enemies re-
leased by the Eye that must be dodged or
destroyed: Killer birds, giant beach balls,
robot slicers, space sharks, deadly soccer
balls, pyramid mines, and buzz saws, to
name a few.
Every third terrain , the Robot must enter
a red pyramid in order to eliminate the Evil
-1-
t
t
+
..
.. "i
..
.. --<
+-
+-
+
+-

....
t
-+-
t
+-
continued on Page 2
+
..
t
+
..
+
+
t
-+
+--+
+
t-
..
....
+
+
+ +
..
t
-+- 4-
+-
+
+ + + t
+ + + ..
+
+
+-
+- +
..
.. +
+
7
..
.. ..
..
..
..
.. +
..
>--
-+-
......
+-
·-
+
-
-
+-
,_ - - +
-
+-
+ -+
.. -+
+ +
I
-
-
>-
-
~
'
I
-
i---
1---4-
~
.. -
~
+
........... +
+ ..
+-
+-
[
+
-t
..
~
+ .. +
+
+
-
~-~
~
+-
+
+
-+

Future scanning projects are planned by the International Arcade Museum Library (IAML).