Atari Coin Connection

Issue: Vol 7 Num 03 - 1983 March

XEVIOUS Major Media Schedule
Announced at Open House
Distributors who attended the "Open
House" activities on February 7 went
home confident that Atari is once again
taking the leadership stance in the indus-
try. One might say we gained the veri-
table "pole position" after the November
AMOA Exposition in Chicago and have
high expectations for our early 1983 con-
tender, XEVIOUS. To ensure the new
game's immediate visibility, Atari will be
launching an immense media schedule,
including print advertising, television and
radio. Jerry Shereshewsky, Vice Presi-
dent of Young & Rubicam which is the
advertising agency developing the media
campaign, confirmed at the Open House
breakfast meeting: "XEVIOUS will be the
first coin-operated video game to receive
major consumer advertising support in
almost every major market."
The demands for consumer advertis-
ing are basically twofold: first, the short
life cycle of a game necessitates imme-
diate awareness and trial on the part of
distributors, operators, and players com-
bined. In the constant state of flux that
characterizes this marketplace, reliance
on "word of mouth" is not effective. Sec-
ondly, today's investments made by dis-
tributors and operators require a higher
level of confidence in the successful pay-
out of any game introduction than they
have in the past.
Atari began conducting a test of its
advertising efforts behind DIG DUG™*
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in July of 1982. By August, the results in-
dicated that awareness of the game in
our test markets was 227°/o higher than
in our non-test markets. Even among the
very staunch coin video game players,
awareness was proportionately in-
creased. Furthermore, in the advertised
markets, the average number of games
initiated by each player was 20°/o higher
than in the "control" or non-advertised
markets. Awareness plus the excitement
of the media "blitz" generated location
earnings: quarter drops in test markets
were almost 30°/o above those in control
markets. And players specifically re-
quested Dig Dug at the locations they
frequented.
What media magic does Atari now
have up its sleeve to support your invest-
ment in XEVIOUS? Over a million dollars'
worth! Beginning March 21 and running
three consecutive weeks thereafter, Atari
will advertise in these major market lo-
cales: New York, Los Angeles, Chicago,
Philadelphia, San Francisco, Boston,
Cleveland, Dallas, Minneapolis, Seattle,
Atlanta and Charlotte. Our target audi-
ence is male between 12-24 years of age.
The 30-second Xevious commercial will
be aired on television during prime time,
sports, late night, and special shows, in-
cluding "Saturday Night Live", "American
Bandstand", and "Dance Fever". On a
national scope, players will be introduced
to the game on the Cable Music Television
(MTV) network. And there will be radio
spots scheduled on the major AM rock
stations in these same twelve cities.
For perspective, if our advertising ex-
penditures behind the release of
XEVIOUS were extrapolated on an an-
nualized basis, the impact would be that
of $26 million. The name "Atari" is al-
ready second in consumer awareness on-
ly to "Coca-Cola" according to a national
survey conducted in January, 1983.
Don Osborne, Vice President of Coin-
Op Marketing, explained that the adver-
tising schedule will cover the markets
wherein 54 °/o of our customer purchases
are derived. "We are continually seeking
new ways to compete, to help our cus-
tomers to launch our products with more
confidence and assurances for success."
During the course of the special day's
activities, distributors witnessed this
"thrust" as they toured the various Cali-
fornia facilities, including the engineering,
printed circuit board, woodshop, silk-
screen, and final assembly buildings.
Open House concluded with a catered
dinner during which John Farrand, Presi-
dent of the division, addressed his au-
dience with humor and optimism. Quite
seriously, however, his final remarks set
the tone of Atari's leadership stance as
well as the future of the industry as a
whole. "We're all in a business that's
definitely here to stay." Although he did
not recount the details of the Xevious
commercial, he chose to preview its final
impact: "XEVIOUS ... the ATARI video
game you can't play at home! ''
• Dig Dug is engineered and designed by Namco Ltd.,
manufactured under license by Atari, Inc. Trademark and ©
Namco 1982.
\
'\..t.J
IT'S YOUR
BUSINISS
We'd like to give credit where it's due . ..
Atari distributors are contributing their in-
volvement in various hospital and school
programs, particularly in regard to rehab-
ilitative uses of video games. It's not al-
ways "fun and games" for our distributors
but serious business. Their game donations
not only uplift the spirit of the recipients
but the industry's image as well. We here
at Atari extend our thanks to all of you.
Recently, Mark Franco, Executive Vice
President of Franco Distributing in Mont-
gomery, Alabama, thoughtfully wrote in
to update us on the "Nova Program" at
Bryce Hospital in Tuscaloosa, Alabama, and
how his company was able to make a spe-
cial contribution of ATARI coin video games.
During the week of December 20,
1982, Bryce State Hospital in Tuscaloosa,
Alabama, received an ATARI Asteroids
Deluxe™ and a Battlezone® from Franco
Distributing Company, Inc. of Montgom-
ery, Alabama. "The coin video games
will serve several therapeutic functions,''
says Patricia Scheifler, director of the
hospital's Nova Program. " In addition to
providing constructive recreation during
the patients' free time, we believe the
games can improve eye-hand coordina~


Patricia Scheifler, Nova Pr~ram Director, roots for a patient playing an Atari coin video
game from Franco Distributing of Montgomery, Alabama.
tion, motor skills, concentration, reflexes
and reality orientation. Another important
function served by the games will be that
of positive reinforcement for the patients
on individual behavioral management
programs. These patients will be able to
earn tokens to play games by fulfilling
their responsibilities such as proper
grooming, attending classes and activi-
ties, and achieving their individual beha-
vioral goals," affirms Ms. Scheifler.
"Video games have been falling victim
to a lot of harsh criticism lately," explains
Mark Franco of Franco Distributing Com-
pany, Inc. "We are pleased to help out a
program that can utilize the games in a
positive and therapeutic way.''
The Nova Program is a new treatment
concept implem_ented at Bryce Hospital
for young adult men (18-35 years old)
with chronic schizophrenia. The program
is based on the philosophy that the
young adults served have very special
needs which set them apart from other
psychiatric patients. Treatment is direct-
ed toward helping the patients develop
responsible behavioral patterns and a
healthy lifestyle. A highly structured daily
schedule, mega vitamin therapy, proper
nutrition, exercise, medication, and active
family involvement are combined to pro-
vide a diverse approach to rehabilitation.
DNTHERDAD
"You oughta be in pictures." Here's your
chance to meet some of our Customer
Service people. Now you can put a face
with the name at the the end of the toll-
free line. Modeling some of our latest ap-
parel selections, they provide "first-feel"
assurance that the merchandise is of the
finest materials and workmanship, as is
the standard with all ATARI coin video
games, too. Figuratively speaking, when it
comes to service, th.ey' II give you the shirt
off their back! Give them a jingle at
800-538-1530 for more information, color
brochures and prices.
~
r, 1r,
,.II
Lynette Davis, Senior Sales Order Process•
ing Clerk, looks adorable in her "I LOVE
ATARI" jersey. Rick McDowell, Senior Mater-
ials Planner, looks dapper in the classic V•
neck sweater with embroidered Atari logo.
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.....
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ti:
Kathy Allison, Customer Service Secretary, warms up in this light blue hooded sweatshirt
with white accents. Dwight Thomas, Stores Specialist, enjoys unrestricted movement in his
half T-shirt or shimmel. Alberto Perez, son of Senior Shipping Clerk Sahara Perez, keeps
a-hoppin' in his Kangaroo™• T-shirt. Jeanette Matteucci, Shipping and Planning Supervisor,
and Mike Savage, Materials Planner, both look super in the stylish Atari polo shirt with em-
broidered logo.
• Kangaroo is manufactured under license from Sun Electronics Corporation.
THE!
O~RS~• AS
CONN~• = I ION
1
I
We have it on the best authority that
Shane Breaks, Vice President of Interna-
tional Marketing and Sales, is a man of
utterly indomitable spirit. His workstyle
displays the same approach he takes in
all other aspects of living-he never
gives up! And his self-motivation trans-
fers to his own personnel, as attested to
by the pen of Nathalie Favre-Gilly, Sales
Administrator for France. Attached here-
with is her poem inspired by and dedica-
ted to the great one himself.
A Poem by Nathalie Favre-Gilly
Up in a plane,
Out on the beach,
He's starting to snore
But his phone's within reach.
Driving his car,
Buying a drink
You think he can't find you
But the coins start to slink
Out of his pocket,
Into the phone
Good God, he's saved!
A dial tone.
He's Doctor Dime,
He's Mister Ten P,
He is on automatic dial,
Right to you
Right to me.
"Hello, were you sleeping?"
"No Shane, I'm awake ... . "
"What did you sell today?"
"Jeezus, give me a break."
He'll phone you in the morning,
He'll ring you at night,
Bells in your dreams
My God what a fright!
Area codes, country codes,
He knows them all,
He says that he's working
But he's having a ball!
Dialing with speed,
Dialing for fun,
His finger's a trigger
And the phone is his gun.
So join in the fun,
Learn the rules of the game,
Lend him a dime and
Your life won't be the same.
The fast-track news from "on the road"
comes to us this month in the form of a
distributor newsletter. We're pleased to let
Louis Boasberg of New Orleans Novelty
Company located in Metairie, Louisiana,
do the speaking for us as we reprint with
his permission the following portions of
his correspondence.
We wou ld like to say several words about
Atari's Pole Position*, both upright and sit-
down models. There is no question that
the sit-down model is one of the greatest
coin-operated video games ever made.
The collections on this game are proving
this fact . ..
To those operators who think that Pole
Position is high priced, we might mention
that Pole Position is the same price as
Turbo** and Subroc 3D* **,both in the
upright and sit-down models. We might al-
so mention that Pole Position is better
than Turbo and far superior to Subroc 3D.
We repeat once again what we told you
before: in our opinion, Pole Position is the
best driving game of all time-more play-
er appeal, more beauty and better
engineered.
We would also point out that, whi le Pole
Position sit-down model is great for ar-
cades, game rooms, bowling alleys and .
similar locations, Pole Position upright can
be operated in any location. We have
some of them operating in convenience
stores and the collections are merely fab-
ulous, even though most collections are
off at the present time.
So take our advice and put a Pole Posi-
tion in any kind of location you have and
watch the results. You will pay more for a
Pole Position, but you will get far greater
collections over a much longer period of
time and, because there will not be too
many Pole Positions made, you will realize
a greater resale or trade-in value for your
game ....
We have Atari's Millipede TM operating
in the Fun Arcade and also have two Cen-
tipede® games. The collections over an
eight-week period on Millipede have been
better than the two Centipedes. If the Cen-
tipedes were not in the Fun Arcade, we
guarantee that Millipede wou ld be right up
with the very top games. As it is, it gets a
steady play, and we can predict with cer-
tainty that Millipede will be another Centi-
pede and wi ll last on location for at least a
year. So, if you have some Centipedes
that are dropping off, replace them with a
Millipede and forget about another
change for a long time.
Summing up the video situation, we
emphatically and positively recommend
Pole Position upright in any kind of loca-
tion . . .. The sit-down model will remain
on location for a year and a half to two
years, no matter where you put it . . ..
Mi II ipede wi 11 take its place alongside
Centipede, Asteroids®, and other games
that can't be removed from location.
• Pole Position is engineered and designed by Namco Ltd.,
manufactured under license by Atari, Inc. Trademark and ©
Namco 1982.
• •Trademark and © Sega Enterprises 1981 .
••*Trademark and © Sega Enterprises 1982.

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