Atari Coin Connection

Issue: Vol 6 Num 09 - 1982 December

Volume 6 Number 9
e Dawning of the Next
Decade at the
OA po
December 1982
the incorporation of a gallery with poster-
sized, backlit photos showing the engi-
neering processes involved in the build-
ing of a coin video game. Glass enclosed
sales off ices provided the appropriate
ambiance for the transaction of business.
A special "Treasure Chest" promotion
was held for the full run of the show.
Market Research personnel conducted
approximately 150 interviews of opera-
tors. For participation in responding to
the fifteen-minute verbal questionnaire,
each operator was given an ATARI key
chain with a possibly "lucky" key attach-
ed. He then ventured to the information
booth where a treasure chest was dis-
played to take a turn at trying to open
the box with his key. If his effort proved
successful, he was awarded with another
"lucky" drawing of one of the following
prizes from Atari: an ironstone beer stein,
a Tenth Anniversary mug, an ornate
coaster, a quartz desk clock, a tri-
functional deskset, and-for top winners
-an ATARI VCS™ game console.
Public Relations personnel were busily
conducting press conferences with major
broadcast and print media, including The
Washington Post, Chicago Sun Times,
Business Week, and Cable News Net-
work as well as our own industry's trade
journals. They also had the opportunity
to discuss with operators first-hand the
effects of the Atari Community Aware-
ness Program which is being imple-
mented nationwide through our distri-
butors. Operators in their respective ter-
ritories are pulling together to combat
continued on next page
ur first decade changed the way
people play and created an indus-
try. Our next decade will continue
the vision into an advanced dimension of
electronic entertainment. The future
holds startling new technologies combin-
ed with challenging game concepts cre-
ated by the most talented designers from
Atari and throughout the world. It pro-
mises the expansion of major motion pic-
tures and special events into new video
game experience to produce an exciting
extension to the Atari adventure. And it
will deliver so much more.
The Next Decade was glimpsed by ap-
proximately 10,000 attendees at the
Chicago AMOA Show in mid-November.
The newly designed "high-tech" exhibit
-a massive structure of chrome, over-
head track lighting, and smoked plexi-
glass-provided a complimentary setting
for "state-of-the-art" game technology. A
unique feature of the booth design was

Next Decade at
negative legislation. In an ongoing effort
Atari Public Relations releases these
'
localized success stories to the trade
publications. If you have a news story of
your own, please write in to the attention
of Ms. Jamie Pinto, Media Relations
Specialist.
Along with the debut of the exhibit
came the introduction of the Atari Coin
Executive T~ a complete coin accounting
system for today's complex operator col-
l~ction contr vides the entrre system to make detailed
information quickly available and to elim-
inate time-consuming hand entry or ex-
pensive computer time-sharing. The ACE
Work Station incorporates the ATARI
800™ Home Computer system. The in-
itial raves are still reverberating all the
way back to California. Availability is
slated for March/ April of 1983.
But most of all, the Next Decade
brings incredible new games ... including
the spine-tingling Millipede™. The creepy
crawlers of Centipede TM have given way
to the ultimate generation of "nasties" in
this all new video adventure fantasy from
Atari. Armed only with bow and arrows,
the player-as the Archer-is deep in a
mystical forest where he must fire
through a field of giant mushrooms to
QA
continued
stop the advancing hordes of larger-than-
life insects .. . hundreds of them. He
risks the sting of defeat, but the chal-
lenge is undeniable. Players can now
select a starting score level from Novice
to Expert. Once upon a time there was
Centipede ... now its magic multiplies.
And the hi~h performance powered
Pole Position M from Atari Racing ... a
new driving game that puts players be-
hind the wheel of a screaming Formula I
racer at the internationally famous Fuji
Speedway. Players first drive a qualifying
lap to enter the Gran Prix race and to
achieve the best position on the starting
grid. Then it's flat out racing against the
clock and other cars. The game's super
realistic point of view makes it fast track
excitement from start to finish, and suc-
cessful drivers can enter their initials in
the "Top 300" Score Table.
And the graphically unparalleled Lib-
erator T~ an intergalactic search and
destroy mission that challenges astro-
pilots to liberate worlds enslaved by the
evil Malaglon Army. Each player controls
a fleet of four drone spaceships. His ob-
jective is to fight off enemy fighter craft
and satellites to zero in on the Malaglon
missile bases. Soaring through hyper-
space, he challenges destiny. With the
' j

"Dial-a-Planet" feature, the player can
select his beginning level of play with
each new game.
And the uniquely featured Quantum TM
where the player probes the subatomic
world trying to capture stray atoms
without getting zapped by deadly par-
ticles. Using a Trak-Ball™ controller, he
guides a "sparkler" over the screen to
ensnare particles by drawing a complete
circle around them with its tail. But he
must move adeptly or the tail will begin
to disintegrate. If the player achieves the
top high score, he can actually "draw"
his signature or initials on the screen. It's
super-charged, high energy excitement
for the whole family.
Four separate banks of these new
games lined the Atari AMOA exhibit and
provided an opportunity for operators to
really test out the individual game play.
Marketing Services conducted a high
score T-shirt promotion to encourage a
little friendly competition. Players who
scored over a certain point level on a
designated game were awarded a cor-
responding T-shirt for their efforts. Upon
discovering the "earning power" of skill-
ful video playing, one operator instructed
his son to "get to work!"
The dawning of the Next Decade
brings new light on the horizon. We here
at Atari are committed to maintain our
leadership stance in the industry-in
terms of product earnings potential,
manufacturing reliability, and develop-
ment of positive community awareness.
Join us_ in all the excitement as we forge
ahead rnto 1983 with our continued vi-
sion to challenge technology and cre-
ative game design.
• Pole Position is engineered and designed by Namco Ltd.,
manufactured under license by Atari, Inc.
Did You Know?
In a recent national consumer study
sponsored by Atari, 1940 coin-op game
users and non-users were questioned
about home video game ownership.
There is a high correlation between coi11-. .
op game playing and programmable
home video game ownership. In fact,
46°/o of all home game owners are
heavy coin-op players (play coin-op
games at least once a week.)
A Meteoric Rise in High
Score Points on Asteroids®
It's proven again that records are made
to be broken. After a grueling 53 hours
and 8 minutes on November 13th, Scott
Saffran, age 16, broke a long-standing
record on Asteroids. He amassed an in-
credible score of 41,336,440 points at
the All-American Billiard and Shuffleboard
Company in Newtown, Pennsylvania. Pro-
ceeds for the high score event were do-
nated to Multiple Sclerosis. The previous
Asteroids champ, Leo Daniels of North
Carolina, had achieved 40, 101,91 O points
on February 6, 1982.
~
• , .
Technical Tips
Game: Dig Dug™
Problem: Game play freezes while all
characters cycle through the center of
the playf ield (starting location for Dig
Dug).
Solution: Change 3rd-priority CPU ad-
dress buffers. New boards (A038575):
74LS367 at 3H and 3J. Old boards
(A038156): 74LS367 at location 7M and
7K/L.
Game: Centipede
Problem: Picture flips in upright game.
Solution: Check to see if pins Z and 15
are connected on the large 44-pin con-
nector.

Download Page 1: PDF File | Image

Download Page 2 PDF File | Image

Future scanning projects are planned by the International Arcade Museum Library (IAML).

Pro Tip: You can flip pages on the issue easily by using the left and right arrow keys on your keyboard.