Atari Coin Connection

Issue: Vol 2 Num 03 - 1978 March

ATARI AT A.T.E.
DEFIANT (AINJ~OINJ IOMOOll'M
- .
A
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Atari was represented at tl1e A1nuse-
ment Trades Exposition in London,
January 24- 26, with the Cherry Group,
the Atari distributor in Great Brita in .
This event held at Alexandra Palace was
one of the largest international trade
shows in tl1e indu stry. An1usement people
from all over the world were in
attendance.
It was the premier showing of Sky
Raider™
and Tournament Table™,
Atari's newest ~roducts. Tl1e efficient 2
Game Module Ti I was also on display,
together witl1 Sprint 4™, Ultra Tank™,
DestroyerTl'vl, Sprint l TM, and more .
Competition 8™, a futu re Atari product
currently being tested, was also p reviewed
at A T E. "The show was n1ost successful,"
reported Sue Elliott, International Mar-
keting Ad1nin istra tor. "Our in tern a t ional
customers showed much interest in the
new products and the order activity fro1n
the show is extremely high."
The Atari cocktail party held at the
elegant Hotel Inter-Continental was also a
tremendous success. Everyone enjoyed
the foo d , drink, and hospitality at the
Wednesday evening event.
The players are intense, each l1as two
1nisses left and the canyon has about 20
targets left. Black has a low flying fast
plane. One, two, three . .. bo1nb dropped
hit 2. Wl1ite is flying at 1nedium l1eight,
bu t slow. Wait for the targets on the far
si de . . . hit three in a row. There's still
three targets in tl1e center; Black is going
to try for then, ... it's close ... a 1niss!
The con1petition J1eightens. Black has
only one miss left. White l1its two more;
Black gets one; white n1isses and it's even
again!
This exciting game ends with only five
targets left an d .;;.'.1.ite beat Black by 4
points. Tl1ey must try again to beat the
defiant Canyon B01nber™.
Two 1nore quarters and they are off
again. The players are determined to
e1npty the canyon - tl1ey have come so
close to that goal. It's a 1natter of timing,
patience and skill. Tl1ey try a new
strategy th is game . Empty the center part
of tl1e canyon first. Tl1e blimps can hit
eigl1t targets at once, so work on those
fi rst. Then come the bi-planes that can l1it
up to 4 targets per bo1nb. Maxin1ize their
potential and clear out the center area .
Only 3 left in tl1e center: White hit all
three in one atte1npt . Now for the sides .
As it gets closer to the e nd, competition
intensifies as both players have tl1ree
misses to go and the canyon is almost
empty. Three more ... Two . .. One . . .
Got it! What do you know, the canyon is
filled once again and the players have a
new goal: empty it twice.
This one or two player video game is
beginning to attract 1nore and rnore
deter1nined players who will continue to
1neet its challenges. Canyon Bomber
defies you to en1pty the canyon . It can
be done.
The competition was l1igh in tl1e Tin1e
2000TM pinball tournan1ent held at
Pinball Wizard Gan1e Center, Davenport,
Iowa, on January 26th. There were
sixteen finalists competing for the top
score on Atari's T ime 2000 game .
The winner was Steve Behrens, 19, of
Davenport witl1 an outstanding score of
213,630. The top prize was an Atari
home Video Pinball ga1ne, a Tin1e 2000
T-shirt and a gan1e pass fron1 Pinball
Wizard. Otl1er prize winners included the
top five runners-up an d one for the
lowest score .
"The Tirne 2000 tournament was a
success; it brought a lot of people into
tl1e ga1ne center," said Dick Galloway,
President of Pin ball Wizard. "These
tournaments are a good way to increase
player en tl1usiasm and they sti1nulate
interest in tl1e sport of pinbal l. "
Pinball Wizard Ga1ne Centers in Iowa
are 1nodern, fan1ily an1usen1ent arcades
locate d in higl1 volu1ne shopping areas.
They have been quite successfu l with
tl1eir aggressive prornotions an d 1narket-
ing approach . "Atari pinballs !1ave been
the top n1oney n1aking pinball gan1es in
our centers. The players are attracted to
the gan1es by the unique sound effects.
They real ly like the different appearance
of the games witl1 the artwork an d wide
playfield," reported Galloway.
Tourna1nents like the one held in
Davenport n1ake excellent promotion to
bring players to the gan1e center and
increase overall in terest in the games.
A GAME CENTER
PROMOTION
Players in the ga1ne center are handed
a score card with a list of 10 gan1es and
the score to beat for each game . The
score should be a little higher tl1an an
average score . When the player achieves
this score, he gets a star by tl1at ga1ne,
whicl1 is pu t on or punched out, by the
center attendant. When the player fills up
the card with stars on all the games, he
wins. The prize could be a T -shirt, $5.00
in free games, or so1ne otl1er appropriate
item of value .
T his one will keep tl1en1 putting in a
lot of quarters to beat the scores and fill
up the score card.
(Continued on page 4)
INVITATION TO
A TRADE SHOW
Atari will be displaying products at the
Canadian Restaurant, Hotel-Motel Show
in Toronto, Canada on April 23-26. There
wil l be thousands of representatives from
1nany potential new game locations for
operators. If you would like to obtain
more information on this show or receive
an invitation to attend, write to :
C. Kan tor, Editor
Coin Connection
Atari, Inc.
1265 Borregas Avenue
P.O . Box 9027
Sunnyvale, CA 94086
BEHIND THE SCENES:
SALES PROCESSING
Atari ships thousands of games world
wide so players can play and operators
can enjoy the profits in t11ousands of
different places. In order to get these
gan1es to tl1eir destination, 1nany l1ours
are spent imple1nenting the schedules and
processing the orders . Jeanne Angelo and
her staff, Kim Widn1er, Joyce Kran1er and
Melissa Rudolph, are the people who
make it happen.
The sales order processing staff puts
everything in order so the games will
reach the distributors and be available for
operators and their profitable locations.
Sales Order Processing is the key link
between marketing, 1nanufacturing and
shipping and a very i1nportant part of the
overall procedure to deliver products to
our customers. Jeanne , Kim, Joyce and
Melissa are valuable "behind the scenes"
people wl10 do a fabulous job of'keeping
up witl1 the fast pace of Atari games.
ATARI SHOWS TO THEATER OWNERS
Atari games were on display at
Show West '78 in San Diego, February 12,
13 and 14. Approxin1ately 700 theater
affiliates played the latest video and
pinball games and learned the profit
opportunities of tl1ese coin-operated
products in their locations. Many theater
owners sl1owed strong interest in tl1e
concept of gan1es in their lobbies and
concession areas of drive-ins. Several
people also suggested that they would
like to look into a separate gan1e room
adjacent to their theaters. Tl1ese tl1ea ter
people were referred to the Atari
distributors in their areas to learn more
about coin-op games as a profit center,
and for referral to operators in their area.
"Atari exhibited at tl1is sl1ow to !1elp
pro1note the concept of coin-op ga1nes in
new and expanding markets such as tl1e
\\n1
ve
.
)ll
r.
New Pr
ATARI O ppo
PINBALL GAMES
In many cases these problems can be
corrected on location.
Check for the following:
The Sales Order processing staff Seated:
Jeanne Angelo; left to right: Joyce l Kim Widmer, Melissa Rudolph.
George Aurelius, Coordinator of
Show West an d a respected member of the
theater industry for the past 50 years,
said, "The games, together with other
new income resources, are a welcome
opportunity to bring more profit to
tl1eaters. I believe that the co in-operated
games are just one indicator of the
continuing growth potentials to n1ake
money in tl1ea ters ."
TECHNICAL TIP
Syn1ptom : Game lockups, intermittent
operations, and score display inconsist-
encies (segments missing, etc.).
' '\
tl1eaters," said Frank Ballouz. "The
owners of theaters expressed interest in
the profit opportunities of games. Game
operators should follow tl1rough on this
and pursue new theater locations," he
added.
According to the U.S. Department of
Commerce, tl1ere are approximately
16,000 theaters in the country; 78% of
these are indoor tl1eaters with lobbies and
22% are drive-ins. Both types of theaters
offer opportunities for coin-op games.
The current trends in theaters indicate a
growth in mu! tiple screen fac ilities for
ooth indoor and outdoor locations. This
represents greater potential for larger
theater lobbies and concession areas as
well as n1ore space available for games.
Many outdoor theaters are successfully
using tl1eir facilities for flea markets and
other daytime activities to supplement
the utilization of their locations. This also
incteases tl1e profitabili ty of their con-
cession areas.
1. Remove tJ1e CPU (microprocessor
chip) fron1 the socket. Inspect the
lead:s to assure that they are clean. A
standard pencil eraser can be used to
clean the leads.
2. Harness edge connectors: Inspect
closely the pins of tJ1e edge connector
plugs to make sure they are not bent
or flat (pins should be slightly curved).
If any pins are bent or flat, either
carefully restore the correct shape or
replace the pin.
3. Score Display : Check that the edge of
tl1e score panel is inserted all the way
in to the socket. Make sure all the pins
make contact to the score panel. To
check for contact,. press down on each
contact pin when it is in place with the
eraser end of a pencil or similar
insulated instrument. (Note: There are
100 volts on eacl1 pin.) If the score
display is corrected when pressure is
applied to a contact pin, this indicates
which pin is not making full contact.
Remove the glass score panel and
double check that pin to assure that it
is clean and has sufficient tension for
contact. You can bend the contact pin
down slightly to assure contact.
Reinstall score panel and check again
for proper operation.

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