Atari Coin Connection

Issue: Vol 1 Num 6 - 1977 May

LOCATION PROFILE:
GAAAES IN THE
HANDICAPPiD CHILDREN
ENJOy
Union
School are enjoying their
new learning aids, Touch Me^f^ games
donated by Atari. It is evident that the
games are becoming more popular among
teachers, physicians and therapists for use
at
Hill
in rehabilitation
the
disabled.
and
as teaching aids for
These are
only two ex-
amples of the many areas where electronic
games have been used for these purposes.
Greg Dannis, Program Director at the
the
It
helps us to
like
it
remember
really do,
I
things better and
your friend Donna”.
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,
.
AprO, 40 young developmentally disabled
children spent hours on the game”.
Mary Ann Maloney, Special Educa-
tional Teacher at Union Hdl Elementary
School, commented that the education-
ally handicapped children in her classes
have benefitted from the game. “Not
only do my students enjoy the game, it
helps them to develop concentration and
Coin operated games can be placed
museums
either
in
a
game
area
in
for
patrons or as part of an exhibit. This has
been successfully done in the Franklin
Institute and the Living History Museums
in Philadelphia for example. Elliot Rosen
of Philadelphia, and Elmer Schmidt of
Chicago are two progressive operators
who have worked with the management
of these prestigious museums to effec-
games in their locations.
Rosen said, “I am proud to be
tively place
Elliot
Crippled Children’s Society said “I have
seen for myself that the Touch Me game
quite a learning experience, as well as
an enjoyable pastime. The game encour-
ages the development of good memory,
heightens visual perception
It’s
a
pleasure to see our campers learn while
they’re having fun. At our respite camp in
.
AAUSEUAA
remember. The children
to
ability
have progressed quickly on the game
because they can easily recognize the
rewards for their efforts,” she said.
Ms. Maloney’s students wrote special
letters
thanking Atari for the game.
(Denise Collar’s letter pictured). Another
student writes, “Dear Atari, thank you
for the game Touch Me, it’s a good game.
is
.
GAME
ATARI
children at Camp Costanoan,
by the Crippled Children’s
Society, and educationally handicapped
The
sponsored
able to service this kind of location. It
represents a positive impact on the image
of our industry by emphasizing the
educational and cultural appeal of the
games. In addition this is helping to
contribute to the community by provid-
ing additional revenues to support the
museum”.
Both Mr. Rosen and Mr. Schmidt
that they had to be more
selective in choosing games which would
be appropriate in the museum than in
most other types of locations. Mr.
Schmidt indicated that in some cases he
has arranged for games to be modified
especially for the museum to be displayed
indicated
There were seven other similar letters
which show that the games are more than
“an enjoyable pastime for the average
young person”
they can benefit the
disadvantaged as a fun learning exper-
ience.
Game
positive
donations like these can have a
public
relations
publicity.
in special exhibits.
The concept of games in museums is
limited to any particular type of
as indicated by the San Fran-
effect as well.
The “story” and photos appearing in the
newspapers are good for the image
of our industry and represent positive
local
not
museum
cisco Fine Arts
game
as
part
Museum
selecting a video
of a current exhibit. (See
on pageq).
evident that large
interested
and curious passing through (including
many families) could potentially be an
exciting location for games. Placing games
in
culture and education oriented
a
location might encourage people who
have not previously been exposed to
games to try them. This would definitely
help to expand the target market. Once
article
It is
museums with thousands of
people try games and find them challeng-
and just plain fun, they frequently
ing
join the ranks of gameplayers!
WHAT
IF...
GAMES WERE PLACED IN
WAITING ROOMS AND PATIENT
LOUNGES
IN
A HOSPITAL.
OF AA€N AND AAACHIN€S
community, just might find a little
sympathy with an anti-game selectman or
board member. How many
churches have small game centers for the
licensing
maximize income. This is only achieved
by testing-the-water with new ideas and
new products.
Maybe the manufacturer
sometimes
at fault for not tooting his horn loud
enough. Breakout™ is a classic example.
I wonder how many tens of thousands of
dollars have been lost and are being lost
today because of bad merchandising.
By
C.
is
If every operator in America who
decided
Breakout^M
that
was just
another paddle game or who placed it in a
rough-and-tumble bar room and saw
mediocre to good earnings had been
convinced that it was a cerebral (thinking-
man’s-game) and placed it in a college
type or swinging discotheque type loca-
tion — he would have seen prolonged
Marshall Caras
Caras joined Atari in April after being
General Manager of Rowe Intematio7ial, Ded-
ham, Mass. He has been in sales-marketmg for
over 20 years. VJe are proud to have him as our
new Director of Marketing — Editor.)
superior earnings.
(Mr.
How many
Not
for believing.
thousands of pieces are
earning good money today simply be-
cause a wise operator decided that a given
just an arcade piece —
machine was
but had top earning capacity in a bowling
alley or 5-10 piece game center. We all
become prejudiced. Our natural inclina-
tion is to prejudge equipment and to
decide that it will only go here or it won ’t
go there. Let’s try to break out of that
kind of unproductive thinking. Many
drug store chains and variety stores
learned long ago not to put cigarettes
smack-dab at the front door — but rather
draw people into the center of the store.
NOT
AND MONEY.
After
all,
what
that’s
about. Profits. A fair return on the
number of your dollars invested in your
it’s all
The
business.
answer
may
well
be
MERCHANDISING.
One of
the
most successful not-so-
secret techniques used in retaOing
is the
short-run special. Bloomingdale’s Depart-
ment
New York —
a legend in its
time — this past Christmas installed a
perfume and make-up counter in a
normally dead-space between 2 escalators
store in
own
special

and did phenomenal volume on a super
high mark-up item. Many a wise old-time
juke box operator slides in a whole row
of Sinatra or Bing Crosby records (worth
‘nothing’) every time Frank or Bing hits
the front page. Extra dollars from dead
space. Every move you make costs money
— but when was the last time you plugged
a ‘winner’ back into a location just for a
few weeks of flash play?
When was the
piece when it was
time you moved a
still earning well but on
the down-side of its income curve? Why
not capitalize in two ways by moving it
to a secondary location — something
‘new’ — before it has worn out its
welcome
in a
last
territory
and replacing
it
with what’s current — and hot. Don’t be
guilty of battle fatigue. Many territories
across the country are still getting a
strong play on cocktail tables — but are
now demanding a change. Smart mer-
chandising, by way of balanced buying,
would give the operator the kind of
dexibility
he needs to change and
Yet,
seen
how many game rooms
with
driving
a
game
brand new
right
at
have you
high-impact
the
kids — kids
corners?
experienced or adventuresome players
seek it out, but many of his seasoned
pieces win those extra dollars as players
change their walking habits. He’s a
merchandiser.
off the
street
from your buying and operating
which by now is mostly habit, and
few new rules and ideas to
your business pattern. Walk into your
location as if you were a stranger and
take a fresh view of your machines and
your placement of equipment. Change,
just for the sake of change, is one of the
out”
cycle,
try applying a
techniques of smart retailers — to entice,
excite and interest the consumers. You
are a retailer,
your consumers are your
quarter-dropping players. What have
lately? Let’s hear from you.
YOU
done
TECHNICAL TIPS
QUIZ SHOW
SYMPTOM:
Game locks up during play
and can only be reset by
turning
the
game off
and on.
SOLUTION:
You do
not have the latest
modification which is a
simple substitution of a
chip on the P.C.B. The
new
chip
is
P/N
005464-5C which replaces
the chip located at grid K1
on the main P.C.B. Con-
tact
your distributor
for
this modification.
SYMPTOM:
While in play, questions or
answers
sometimes
be-
SOLUTION:
This condition is a result
of improper information
reaching
the
computer
board. Common causes are
worn tapes, dirty or worn
tape heads or improper
head height adjustments.
come
And
there are other things to merchan-
besides the machines. The operator
with a local service organiza-
tion such as Kiwanis or the Knights of
Columbus, to place a game in the lobby
are
Maybe the secret is not merchandising,
but conditioning. Condition yourself to
develop new habits. Periodically “break-
entrance,
enough to trip one on entering, and with
5 and 6 year old pins and tired paddle
games relegated to a ‘deadsville’ corner.
We know of one smart game room
operator in a small town who uses radio
spot announcements to advertise a new
“Special-of-the-Month-Piece” and then,
when he has created INTEREST and
DEMAND, he moves it to a different spot
about every three or four days. The
who
This kind of merchandising is being
done every day: — it might not make you
wealthy in that particular instance — but
it is merchandising your industry — your
business and your own credibility in the
community.
unreadable.
dise
who works
of a bank with a proper sign to let the
public know that the proceeds of a
drawing for the machine or the income, if
it
is
on
coin-play,
will
benefit
the

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