Atari Coin Connection

Issue: Vol 1 Num 6 - 1977 May

.
Atari, Inc.
©
1265 Borregas, Sunnyvale, California 94086
Atari inc..
1977
4
Volume
May. 1977
INTRODUCING THE
SPECTACULAR S^RIliT
The
all
new
8™
eight player driving game,
now available through
is
Sprint
Atari distributors. Sprint 8 is sure to be
the ultimate in high attraction, high
earning arcade games. Atari has combined
800™
,
features, to assure
optimum play appeal
and reliability in Sprint 8.
“Indy 800 was introduced
in
1975 and
considered to have extraordinary
earnings. The return on investment for
Indy 800 set new industry records,” says
Marshall Caras, Director of Marketing.
“The market demands for a new high
attraction eight player driving game are
met with Sprint 8.”
is
stOl
Referring to the Sprint 2 game, Frank
Ash of Active Amusement
Co., Philadel-
earning extremely
well in this area and it has shown the
longevity that we feel will surpass many
of the other video games. Initially we
were a bit skeptical because the price was
higher, but when income reports started
coming in and stayed high, it became
evident that the income definitely justi-
fies the cost of the game.”
“Because of the proven record of Indy
800 and Sprint 2 in the field, we are
confident that Sprint 8 will once again
verify Atari’s leadership in producing the
highest income games in the industry,”
said Gene Lipkin, Vice President of
phia said, “Sprint 2
is
Marketing
at Atari.
to eight players select one of five
tracks for the competition, using the
track change button. Each player, with a
Up
_
durable
2-speed
traffic
shift,
Number
6
HAPPy BIRTHDAY
t"
on the
gas
track.
pedal
A
and
^
the competitive features of Indy
and added challenge and action of
together with many new
Sprint 2

added challenge of
1,
different color car, races at top speeds,
skidding around corners, shifting, and
crashing into barriers. If there are less
eight
players,
white computer
than
controlled cars compete and give the
steering wheel provide fast acceleration
precise control of the cars.
Sprint 8 will attract even more players
with the five tracks flashing in rotation
while not in play. Once a coin has been
inserted, there is a 10 second count down
for the competitors to choose a track and
and
for other players to join in. Each player
scores 5 points per lap. The score is
front of each player’s
displayed in
position, in the same color as his car, with
the leader’s score flashing to add to the
excitement and challenge.
Atari has combined the best play
(Contmued on back page)
Breakout™ was born on May
13,
1976. He had a rough time at first
because only a few people believed in his
potential. He knew he was strong. It
wasn’t very long before the players let the
operators know that Breakout was one of
the most popular guys on the block. Of
course, the operators helped Breakout
gain his reputation of being one of the
richest and most versatile video games
ever born.
Now Breakout is one year old and his
reputation is still strong. He fits in just
about anywhere. His popularity never
seems to diminish. He always seems to
provide new challenges for enthusiastic
players.
The Rice University paper. The Rice
Thrasher February 1977 issue, summar-
Breakout reputation saying, “The
game has been astounding.
Breakout addicts poured in over $300 in
quarters in one week in their attempts to
conquer the electronic wall.” They have
izes the
success of this
dubbed
it
“A
Perfect
Game.”
(Contmued on back page)
LOCATION PROFILE:
GAAAES IN THE
HANDICAPPiD CHILDREN
ENJOy
Union
School are enjoying their
new learning aids, Touch Me^f^ games
donated by Atari. It is evident that the
games are becoming more popular among
teachers, physicians and therapists for use
at
Hill
in rehabilitation
the
disabled.
and
as teaching aids for
These are
only two ex-
amples of the many areas where electronic
games have been used for these purposes.
Greg Dannis, Program Director at the
the
It
helps us to
like
it
remember
really do,
I
things better and
your friend Donna”.
V-
^
Sf
'
v
'

^
^
-
/.
^
t-

7 i
'
.
y
y-v-l
---
r.
^
_4
!
.
'
-G.
.
,
.
AprO, 40 young developmentally disabled
children spent hours on the game”.
Mary Ann Maloney, Special Educa-
tional Teacher at Union Hdl Elementary
School, commented that the education-
ally handicapped children in her classes
have benefitted from the game. “Not
only do my students enjoy the game, it
helps them to develop concentration and
Coin operated games can be placed
museums
either
in
a
game
area
in
for
patrons or as part of an exhibit. This has
been successfully done in the Franklin
Institute and the Living History Museums
in Philadelphia for example. Elliot Rosen
of Philadelphia, and Elmer Schmidt of
Chicago are two progressive operators
who have worked with the management
of these prestigious museums to effec-
games in their locations.
Rosen said, “I am proud to be
tively place
Elliot
Crippled Children’s Society said “I have
seen for myself that the Touch Me game
quite a learning experience, as well as
an enjoyable pastime. The game encour-
ages the development of good memory,
heightens visual perception
It’s
a
pleasure to see our campers learn while
they’re having fun. At our respite camp in
.
AAUSEUAA
remember. The children
to
ability
have progressed quickly on the game
because they can easily recognize the
rewards for their efforts,” she said.
Ms. Maloney’s students wrote special
letters
thanking Atari for the game.
(Denise Collar’s letter pictured). Another
student writes, “Dear Atari, thank you
for the game Touch Me, it’s a good game.
is
.
GAME
ATARI
children at Camp Costanoan,
by the Crippled Children’s
Society, and educationally handicapped
The
sponsored
able to service this kind of location. It
represents a positive impact on the image
of our industry by emphasizing the
educational and cultural appeal of the
games. In addition this is helping to
contribute to the community by provid-
ing additional revenues to support the
museum”.
Both Mr. Rosen and Mr. Schmidt
that they had to be more
selective in choosing games which would
be appropriate in the museum than in
most other types of locations. Mr.
Schmidt indicated that in some cases he
has arranged for games to be modified
especially for the museum to be displayed
indicated
There were seven other similar letters
which show that the games are more than
“an enjoyable pastime for the average
young person”
they can benefit the
disadvantaged as a fun learning exper-
ience.
Game
positive
donations like these can have a
public
relations
publicity.
in special exhibits.
The concept of games in museums is
limited to any particular type of
as indicated by the San Fran-
effect as well.
The “story” and photos appearing in the
newspapers are good for the image
of our industry and represent positive
local
not
museum
cisco Fine Arts
game
as
part
Museum
selecting a video
of a current exhibit. (See
on pageq).
evident that large
interested
and curious passing through (including
many families) could potentially be an
exciting location for games. Placing games
in
culture and education oriented
a
location might encourage people who
have not previously been exposed to
games to try them. This would definitely
help to expand the target market. Once
article
It is
museums with thousands of
people try games and find them challeng-
and just plain fun, they frequently
ing
join the ranks of gameplayers!
WHAT
IF...
GAMES WERE PLACED IN
WAITING ROOMS AND PATIENT
LOUNGES
IN
A HOSPITAL.

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