STAR*TECH Journal
m
November 1993
AMOA '93:
THE Goon, THE BAD & THE NoT So SURE
This year's AMOA show was
held in Anaheim at the Con-
vention Center (Oct 22-24)
where operators and distribu-
tors from all over the world
gathered to view the fall
lineup of new games, pay hom-
age to the creators of the great
money makers and to visit
Disneyland.
with as many as seven. Ac-
cording to Ed Boon, he has hid-
den so much (including him-
self)in the game, that the play-
Virtua Fighters holds a close
second to MKII. With the box-
ing ring style platform to fight
on, and switching perspective
as if you are watching a match
on television. This gives the
game true depth. Virtua
Fighter also uses the same
polygon engine used on Virtua
Racing.
After paying tribute to the
amusement gods and gazing
upon Magic Kingdom, I have
compiled my hits and misses of
the new games.
Star Trek the Next Generation
is a pinball just begging to be
played. With thousands of
trekers and the playability,
CD like sound and speech of all
the major cast members
makes this one a must get pin.
With eight different missions,
it's Warp Factor 9 to the banW-'
THE Goon
Mortal Kombat II I believe is
the real winner of the show. Ed
Boon has done it again X5.
With seven new fighters for
the players to master and five
of the most favored players
from the first MK with addi-
tional moves. Each with two
finishing moves and at least
five secret moves and some
shutting off the blood and fin-
ishing moves are available as
well.
ers will still be discovering
things 9 -12 months after they
start playing. And options like
Indiana Jones the Pinball Ad-
venture is another pin I found
most enjoyable. Twelve adven-