International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Star Tech Journal

Issue: 1993-August - Vol 15 Issue 6 - Page 10

PDF File Only

u
STAR*TECH Journal
With STAR*TECH Journal's
WILLIAMS/BALLY
PINBALL
VIDEO BRIGHTENER
B.5 HISTOGRAM
REVITALIZE YOUR VIDEO!
Increase your profits by increasing the
brillance of your video monitor! Game play
will be enhanced and the colors will once
again be vibrant. Reclaim those old and
faded video monitors by installing a
S*TJ VIDEO BRIGHTENER!
& EASY INSTALLATION
11 " TO 36" MONITORS
FOREIGN & DOMESTIC
SAFE
FITS ALL
Works on oil
makes&
models!
Guaranteed
Extends life
of weak or
dull monitors
and TVs!
Clear Precise Directions For:
• Wells Gardner •
• Masushita •
• Nanao •
• Disco •
Electrohome
Hantarex
Sanyo
Eygo
Directions Also Included For:
Sony, Hitachi, GE & Toshiba
• ------·-------·----
f;,;1'J'11~E~
< I
;IU~IIT~NE~.ORD~RI\
Rush me_ VIDEO BRIGI-ITENERS ® $22
Name: _ _ _ _ _ _ _ _ _ _ _ _ _
Company: _ _ _ _ _ _ _ _ _ _ _ _
Address: _ _ _ _ _ _ _ _ _ _ _ _ _
City/State/Zip: _ _ _ _ _ _ _ _ _ _

Payment Enclosed
□ COD
Please include $3.50 s/h.
I
Todd Erickson
Summit Amusement
St. Paul, Minnesota
SUBJECT
Back in the early days of pinball, the only
function we operators would work with to any
extent was the% of free plays. Except for ball/
playing times, this remains the case with most
of today's operators.
NEW FEATURE
Until recently, very few of us looked at B.5
Histograms. I now feel that this is the most
important function one has to properly set up
one's pinball. With automatic % set and match r-,
set, the game times have become very impor-

tant! With auto%, I feel that B.514- 26 are the -
most important. If you manually% your game
1 - 13 may be more important.
CASE INPOINT
I had a case where a player put grease under the
front legs of my Addams Family. The number of
players playing over 10 and 15 minutes went
way up.
Another case, I was in San Clemente, CA a few
months ago and a player was on a Williams
Whitewater pin. I asked him how much money
he put in and how long had he been playing.
Answer: Over two hours and no money. The
game wasn't leveled properly. The game prob-
ably had 10% - 20% of the players playing over
10 minutes. The operator probably though it
was a poor pin.
,,,..,..,,
Foreign via Atr add $9(USJ
I<··.····· · •· ·••·
stiRifecA .1c,urna1
< ·. ·•· ·•· < 1
!!;!i":~m;~®f 106s~;i~~~~1e. N~>~:~.· . .J:
....
August 7993
__ -·- - ------------
AnJuSTMENTS
If the playing time is too long, you need to
shorten it. This can be done by adjusting the

Future scanning projects are planned by the International Arcade Museum Library (IAML).