December 1992
m
airbrushed backgrounds, cer-
tainly enhance the clarity of
the graphics without loosing
the animation feel. Some of the
other games using this Technol-
ogy of digitalization have a
photo realism quality, but lose
the animation feel. Time Killers
does not.
bionic arm, Matrix the high kick-
ing woman, and Mantazz the fu-
turistic lizard warrior.
The object of the game is like
that of other one-on-one fight-
ing games -beat
your opponent
and continue until
all opponents are
killed. In this
video your oppo-
1ents are not
just defeated
but,
actually
maimed then de-
capitated, this
video is not for
the squeamish.
But if your video
crowd is, then
just adjust the dip switches to
get rid of gore.
The five button, single joystick
controls ( two player, of course)
All the warriors carry swords
or other sharp weaponry (Ran-
cid has a chainsaw, Tugg a Toma-
hawk, etc.) and all have special
abilities that make them unique.
Your opponents in the matches
are a cast of colorful warriors
from out of history and even
the future.
are easy to use and it's easy to
master the moves of your war-
rior. The sound is worth men-
tioning, they did do a great job
on the sound effects, they call
it "Cinematic Stereo Sound"
and it is loud.
There's T ugg the primal man,
_eif the Viking, Wulf the Medi-
eval Knight, Musashi the Samu-
rai, Rancid the chainsaw wielding
Punk Rocker, Orion with his
The continuous buy-in feature
will keep this video in quarters
for sometime. Unfortunately, it
wasn't on the show floor in
Nashville, but instead, it was
ST AR*TECH Journal
sequestered to a hotel room.
OTHER NOT ABLE GAMES
Neo•Geo, don't forget about
this system. It boasts quite a
few titles in the top 20 hit list.
If offers many titles for their 2,
4, and 6 slot (or title) cabinets.
Their newest cabinet is a huge
46" projection TV with the con-
trols mounted about ten feet
away on a podium and connected
to the monitor
via electrical
conduit.
Looks like a win-
ner for dedi-
cated arcades,
especially with
their new title
Art of Fighting
World Heroes.
It's their version
of an one-on-one
fighting game
that has swept
the market since Street Fight-
ers hit the charts.
Another title I liked was Ghost
Pilots, a flying game with a feel
like Sky Shark. This system,
with it's great 16-bit graphics
and multi-title format, is defi-
nitely a renewable income in-
vestment with SNK's strong
software support. Every route
should have at least a couple of
these multi-title systems, it