International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Star Tech Journal

Issue: 1988-February - Vol 9 Issue 12 - Page 4

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TAR*TECH Journal
February 1988
(4]
Redemption/Merchandise:
LOTTO-FUN Lottery Game
By Frank "'lbe Crank" Seninsky
Alpha-Qrega Amusements & Sales
E'.dison, New Jersey
are parts that I am very confident and
familiar with.
PRICE
IOTIO-FUN will sell for under $3000, and I
think the garoe is capable of earning
$400-$500 per week in areas where people
are playing the real State lottery games.
Gl\ME
NEW BEI'SOO GAME
The hottest redemption game on the market
for 1988 looks to be Betson's new lottery
game Im'IO-FUN. It plays just like a real
lottery game with the numbered balls
displayed very realistically on the
monitor screen.
It comes in token hopper or ticket
dispensor models and gives the player a
choice of three familiar games:
If you need more information on LOTIO-FUN,
you can call me at 201/287-4990. I can
assure you that I will be buying many of
these games, especially for our large
surrnner arcades which have complete
redemption centers already set up.
* "Pick 3" (#' s 0-9) ,
* "Pick 4 (# 's 0-9) and
* "Pick 6" (#' s 0-15).
11
The nurrber of game choices and number of
tokens awarded for exact picks across,
down or diagonal are completely operator
adjustable from 0-9999 tokens.
GAME PLAY
Game play starts with the player choosing
one of the three "Pick" games or pressing
the Repeat Last Game button to make exact
repeat play quicker. (Many people like to
play the same numbers over and over
because they have a lucky number.)
A bingo-type card then appears on the
screen and the player, through the use of
a joystick, manipulates the pencil on the
monitor to mark the numbers of his/her
choice. The joystick is very easy to
maneuver and the time of choosing the
numbers usually ranges from 8-10 seconds.
An operator adjustable time limit can be
set around the 20-25 second range, after
which if the player hasn't cornpleted the
picks, the computer will randomly complete
the task.
GAME COOPONENI'S
I like the quality of the game comi;:onent
choices made by Betson on this game.
* Coin Control, Inc. hoppers and
* Wells-Gardner horizontal monitors
Nintendo
R•TYPE Difficulty Settings
By
Service Department
Nintendo of America, Inc.
Rednond, Washington
PROBLEM: Game Play Too Hard
SOLlJI'ION: Change DIP switch Setting
The original factory recormrended DIP
switch settings for R-TYPE have been
changed.
switch #4 on DIP switch (DSW2) has been
changed from the ON the the OFF i;:osition.
This change will set the game's difficulty
to the "NORMAL" setting.
For all future shipnents this change has
been made at the factory. To enhance the
earning capability of this piece, it is
highly advised to check the settings on
all R-TYPE machines and make this change
accordingly.
PLEASE NOI'E:
When setting the DIP Switches, refer to
the component designation on the PC Board A
for the location of DIP Switch 1 (DSWl)

and DIP switch 2 (DSW2).
*** The designations in the Operation
Manual are labeled backwards.

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