International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Play Meter

Issue: 1996 November - Vol 22 Num 12 - Page 12

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E q u i p m e n tP o l l Equipment Poll I i 開閉輔轍潤醐 REDEMPTION GAME A L L E YBOWLERS BOWLERS ALLEY 8 . 4 0 8.40 7 . 7 5 7.75 7 . 2 0 7.20 6 . 8 0 6.80 6 . 7 3 6.73 SPORTSGAMES GAMES SPORTS 7 . 5 8 HoopIt I tUp Up(Atari) ( A t a r i ) . Hoop 7.58 1.1 HoopShot S h o t σ C E ) 士25 2 . Hoop 7.25 2. (ICE) SuperShot S h o t(Skee-Ball) { S k e e ‑ B a l l ) 7 . 0 0 3 . Super 7.00 3. S h o o tto t oWin Win(Smart) βm a r t ) 6 . 8 5 4 . Shoot 6.85 4. 5 Full 刷 I C o u r tFrenzy F r e n z y(ICE) σC E ) 6 . 6 3 6.63 5. Court 6 . 5 7 F u l lCourt C o u r tFever Fever ρcθ 6 . Full 6.57 6. (ICE) C h a m p i o n s h i p B a s k e t b a l l ( G r a y h o u n d ) 6 . 0 0 7 . 6.00 7. Championship Basketball (Grayhound) 8 . Rage Rag ein i nthe t h eCage Cage(Fun ( F u nMerchants) M e r c h a n t s ) 6 . 0 0 6.00 8. 5 . 8 1 S l u g f e s t ( W i l l i a m s ) 9 . 5.81 9. Slugfest (Williams) 5 . 7 8 1 0 . UB-QB UB‑QBFootball F o o t b a l l(Skee-Ball) { S l 1 e 沼− Bα l l ) 5.78 10. 1 1 . A r o u n d t h e W o r l d ( U E T , 印 5 . 5 0 5.50 11. Around the World (UETD) 5 . 2 0 ArmChamps Champs(Jaleco) ( / a l e c o ) 1 2.Arm 5.20 12. S I N G L ECOIN C O I NPUSHERS PUSHERS SINGLE J u n g leJive J i v e(Coastal) ( C o a s t a l ) 1 .Jungle 1. Rock'N NRoll/Dino Rol l / D i n oValley Va l e y(ICE) σCE ) 2 . Rock 2. K l o n d i k e / GoldCoast C o a s t(ICE) σC E ) 3 . Klondike/Gold 3. S I N G L ECRANES CRANES SINGLE . Snack S n a c kAttacker/Challenger A t t a c k e r / C h a l l e n g e r(AGE) (AGE) 1.1 J u n i b oCrane C r a n e(Grayhound) { G r a y h o u n d } 2.Jumbo 2. A c t f o nClaw Claw(Fun f 日 間Merchants) ¥ ! l e r c h a n t s ) 3 . Action 3. 4 . C l e a n S w e e p ( S m a r t } 4. Clean Sweep (Smart) 5 . Candy CandyMan Man(Fun ( F u nMerchants) M e r c h a n t s ) 5. C a n d y S h o p ( G r a y h o u n d ) 6 . 6. Candy Shop (Grayhound) C l a s s i c W a t c l lCrane Crane(Smart) ( S m a r t ) .Classic 7.7 Watch 8 .Big B i gChoice C h o i c e(Fun ( F u n M e r c h a n t s ) 8. Merchants) 9 . Candy CandyCrane Cr 加巴 { S m a r t } 9. (Smart) 1 0 . Skill 5凶 Crane C r a ne(Grayhound) ( G r a y h o u n d ) 10. H o l l y w o o d C r a n e 仰仰附l l ) 1 1 . 11. Hollywood Crane (Maxwell) 525 525 54 54 250 250 282 282 134 134 3 1 1 311 30 30 154 154 33 90 90 132 132 74 74 599 599 687 687 8 . 7 5 8.75 302 302 8 . 2 5 8.25 8 . 2 0 8.20 7 . 4 4 7.44 7 . 3 3 7.33 7 . 3 3 7.33 7 . 2 5 7.25 6 . 6 8 6.68 6 . 3 8 6.38 5 . 7 3 5.73 5 . 5 0 5.50 C H I L D ‑ S I Z EGAMES GAMES CHILD-SIZE R O L LDOWNS DOWNS ROLL 414 414 99 99 7 . 0 0 7.00 6 . 8 0 6.80 6 . 5 7 6.57 336 336 剛| REDEMPTION REDE 聞PT ふ •.: . ' ・: .• •'が:.,. POINT P O I N T GAME 中部皇 陛; : ! 必ふ ぷ ιJ, ル 1 2 4 . Rock Rock R o l l(Bay 信仰 Tek) T e k ) 4. NNRoll 5 . Dino-Roll D i n o ‑ R o l l(Seidel) ( S e i d e l ) 5. R o l lDown Down(Bay ( BayTek) T e k } 6.Roll 6. T i c ‑ T a c ‑ T o e(Skee-Ball) ( S k e e ‑ B α l l ) .Tic-Tac-Toe 7.7 271 271 337 337 310 310 8 . 2 9 8.29 士25 7.25 5 . 8 0 5.80 . Shoot S h o o tTo ToWin! Win'Jr. J r . β m a r t } 7 . 23 7.23 1.1 (Smart) 2 .Smart SmartToss T o s sEm Em(Smart) βm a r t } 7 . 0 0 7.00 2. 6 . 9 4 F e e d B i g B e 巾 a ( S m a r t } 3 . 6.94 3. Feed Big Bertha (Smart) 6 . 2 5 4 .Jr. J r .All A ll American(UETD) (U ETD) 6.25 4. American 6 . 2 0 5 . T o s s Em ( U E T D ) 6.20 5. Toss Em (UETD) 6 . 0 0 BozoBasketball Bask e t b a ll ( D e s i g n P l 向j 6 .Bozo 6.00 6. (Design Plus) 5 . 8 0 L il Dumpthe 出e Umpσ C E ) 5.80 7.主 Li'l Dump Ump (ICE) 8 . Awesome Aw e s o meToss T o s s'Em Em(Acclaim/Lazer-Tron) ( A c c l a i m / L a z e r ‑ I 子 o n )5.67 5 . 6 7 8. 5. 67 9 .The TheFlintstones F l i n t s t o n e s(ICE) ( J C θ 5.67 9. 5 . 5 0 1 0 . Kiddie K i d d i eWhac-A-Mole Whac‑A‑Mol e(Bob' ( B o b 'Spac S p a c e 5.50 10. e)) 5 . 2 9 1 1 . Skee-Toss S k e e ‑ T o s sB.C. B . C .(Skee-Ball) ( S k e e ‑ B α l l ) 5.29 11. S p i nTo ToWin Win(Acclaim/Lazer-Tron) ( A c c l a i m / L a z e r ‑ I 子 o n ) .Spin 1.1 2 . Q u a c k e r s ( S e i d e l ) 2. Quackers (Seidel) ClownRoll R o l lDown Down(Bay ( B a yTek) T e k ) 3 . Clown 3. LONGEVITY POINTS VALUE ' . L O N G E V I T YI LONGEVITY ー POINTS 6 . 5 0 6.50 6 . 0 0 6.00 | 24 24 6 . 0 0 6.00 34 34 22 22 8 . 5 5 8.55 8 . 5 0 8.50 209 209 7 . 4 0 7.40 452 452 * 5. 25 5.25 * .Bug BugBash Bash(Bay ( B a yTek) 7 耐 1.1 s 廿i k e r(Design ( D e s i g n P l u s ) 2.Striker 2. Plus) 3 . Skee-Ball S k e e ‑ B a l l(Skee-Ball) ( S k e e ‑ B a l l ) 3. 4 . Skee-Ball S k e e ‑ B a l lLightning L i g h t n i n g(Skee-Ball) ( S k e e ‑ B a l l ) 4. 5 . Smartball S m a r t b a l l(Smart) { S m a r t } 5. POINT VALUE NOVELTY NOVELTY C y c l o n e(ICE) { I C E ) 1.1 Cyclone 2 . Round Round Round(Phoenix) ( P h o e n i x 2. 'nnRound 3 .Dinoworld D i n o w o r l d(Planet 仰a n e t E a r t h ) 3. Earth) 4 . Dinoscore D i n o s c o r e(Planet ( P l a n e tEarth) Bαr t h ) 4. 5 . Colorama Colorama(Bromley) { B r o m l e y ) 5. 6 . Killer K i l l e rT-Rex T ‑ R e x(Smart) (Sma 矧 6. . Shot S h o tClock C l o c k22(Phoenix) ( P h o e n 何 7.7 BouncingBandits B a n d i t s(CCI) ( C C I } 8 . Bouncing 8. 9 . L u c k y S t a r s ( P h o e n i x ) 9. Lucky Stars (Phoenix) 1 0 . Pop-A-Slot Pop‑A ‑ S l o t(Coastal) ( Co α s t a l ) 10. P o p ‑ A ‑ B a l l(Coastal) ( C o a s t a l ) 1 1 . Pop-A-Ball 11. H o p ‑ A ‑ T i c ‑ T a c ‑ T o e ( D αt a E a s り 1 2 . 12. Hop-A-Tic-Tac-Toe (Data East) C y c l o n e J r .(ICE) 仔Cθ 1 3 .Cyclone 13. Jr. 1 4 . Cosmo CosmoGang Gang(Data ( D a t aEast) Eas り 14. 1 5 . R o b o ‑ B o p ( C o a s t a l ) 15. Robo-Bop (Coastal) HungryHungry HungryHippos Hipposρ CE ) 1 6 . Hungry 16. (ICE) F l i pN NWin Win(Planet { Pl a n e t E a r t h ) 1 7 .Flip 17. Earth) S i n 1 p l eSimon S i n i o n(Am. ( A m .Sammy) Sammy) 1 8 . Simple 18. C O I NDROP DROPGAMES GAMES COIN 1 .Home HomeRun RunHitter H i t t e r(CCI) f むC l } 1. 2 .Smokin' SmokinToken T o k en(Seidel) ( S e i d e l ) 2. 3 . G o i n R o 凶 n β e i d e l } 3. Goin' Rollin' (Seidel) 4 . Cut Cutthe t h eCheese C h e e s e(Sega) ( S e g a ) 4. 5.Wheel Wh e e l MIn I n(Bromley) ( B r o m/ザ , 5. 'M 6 . Aftershock A f t e r s h o c k(Acclaim) ( A c c l a i m ) 6. ¥ I ¥ 乃1 e e lof o f F o r t u n e(Fun { F u nHouse) Hai 必d .Wheel 7.7 Fortune TheM ask(Data mαt aEast) E a s t ) 8.The 8. Mask RolFor F o rGold G o l d(Benchmark) ( B e n c h m a r k } 9.Roll 9. 1 0 . Rock-N-Bowl Rock‑N‑Bow l { B r o m l e y ) 10. (Bromley) 1 1 . Super SuperWheel Whee l EmIn I n(Bromley) { B r o m / ザ , 11. 'Em 1 2 . A d d a m s F a n l l i y V a l u e s 仰 伽a y ) 12. Addams Family Values (Midway) 1 3 . Chicken C h i c k e nDash Dash(Konami) ( K o n a m i ) 13. SuperBank BankIt I t(Acclaim/Lazer-Tron) ( A c c l a i m / L a z e r ‑ 1 ト o n ) 1 4 . Super 14. 330 330 254 254 361 361 153 153 306 306 343 343 256 256 238 238 173 173 26 26 388 388 252 252 637 637 429 429 540 540 7 . 5 0 7.50 7 . 4 4 7.44 7 . 0 0 7.00 7 . 0 0 7.00 163 163 3 1 31 6. 67 6.67 6 . 6 7 6.67 96 96 1 6 16 6 . 5 0 6.50 6 . 3 6 6.36 218 218 5 1 51 22 22 163 163 5 . 3 5 5.35 5 . 3 3 5.33 5. 30 5.30 司 院 * 5 . 2 0 5.20 5 . 1 8 5.18 247 247 1 2 12 202 202 5 . 1 7 5.17 5 . 0 0 5.00 75 75 8 . 6 7 8.67 413 413 7 . 8 3 7.83 7 . 5 0 7.50 51 0 510 282 282 160 160 7 . 2 5 7.25 524 524 365 365 1 7 4 174 7 . 2 5 7.25 7 . 1 5 7.15 7 . 0 0 7.00 6 . 8 0 6.80 356 356 6 . 7 1 6.71 1 7 5 175 222 222 6 . 3 3 6.33 6 . 3 3 6.33 133 133 1 7 1 171 6 . 1 4 6.14 6 . 0 0 6.00 5 . 5 0 5.50 1 1 8 118 30 30 GUNGAMES GAMES GUN 198 198 2 1 21 5 1 51 3 1 31 75 75 . Big B i gMouth Mouth(Meltec) ( Me / t e e ) 6 . 3 0 6.30 1.1 2 . M i n e r s R e v e n g e ( A c c l a i m / L a z e r ‑ I ト o n ) 6.17 6 . 1 7 2. Miner's Revenge (Acclaim/Lazer-Tron) 3 . Knock KnockDown Down(Meltec) ( M e / t e e ) 5 . 5 6 5.56 3. 57 57 4 3 43 35 35 1 1 11 B O P P I N G / S T O M P I N GGAMES GAMES BOPPING/STOMPING ** . Spider S p i d e rStompin S t o m p i n(Jaleco) ( / a l e c o ) 1.1 2 . Tortoise T o r t o i s e& &The TheHare Hare(Island) { I s l a n d ) 2. R i b b i tRacin R a c i n(Acclaim/Lazer-Tron) ( A c c . 加m / L a z e r ‑ 1 子 on ) 3 . Ribbit 3. 4 . Dino DinoBonk Bo 出 (Namco) ( Namco) 4. 5 .Wacky WackyGator G a t o r(Data ( D a t a Eas り 5. East) S w a m p S t o m p ( A c c l a i m / L a z e r ‑ T r o n ) 6 . 6. Swamp Stomp (Acclaim/Lazer-Tron) .Whac-A-Mole Whac ‑ A‑Mol e(Bob's ( B o bsSpace) S p a c e ) 7.7 1 6 16 3 3 357 357 52 52 149 149 7 . 5 0 7.50 7 . 2 5 7.25 357 357 89 89 438 438 7 . 0 9 7.09 7 . 00 7.00 8 1 81 1 1 6 116 312 312 3 3 6. 55 6.55 6 . 2 5 6.25 6 . 2 5 6.25 Res 凶 臼 are arebased basedon onmonthly monthlyEquipment Eq 凶 pmentPoll Pollballot ballotreturns. returns.Point PointValue Value= =average averageof of ballotratings ratings Results ballot ona ascale scaleof of1-10; 1 ・lO;Longe 吋句r Points= =standings standingson onBest Best60 60combined combinedgame gamelists l i s t s(#1 ( #1game game on Longevity Points 6 0 po 血 白 , # 2 g 副 ner e c e i v e s 5 9 p o i n t s , e t c . ) I n d i c α t e s n e w o r r e α r p p e α r i n g g 1 α m e s . r e c e i v e s receives 60 points, #2 game receives 59 points, etc.) *Indicates new or reappearing games. P L A YMETER METER PLAY 1 2 12 NOVEMBER1996 1 9 9 6 NOVEMBER

Future scanning projects are planned by the International Arcade Museum Library (IAML).