International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Play Meter

Issue: 1996 May - Vol 22 Num 6 - Page 12

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1 E q u i p m e n tPoll P o l l Equipment ト 附 REDEMPTION R臨閉門店~ LOP~~~¥~TY I GAME A L L E Y BOWLERS ALLEY BOWLERS .Bug Bug B a s h(Bay ( B a y T e k ) 1.1 Bash Tek) S k e e ‑ B a l l ) 2 .S k e e ‑ B a l lL i g h t n i n g( 2. Skee-Ball Lightning (Skee-Ball) ( I C E ) 3 . I C E B a l l 3. ICE Ball (ICE) 4.Skee-Ball S k e e ‑ B a l l(Skee-Ball) ( S k e e ‑ B a / O 4. 5 . s 加k e r ( D e s i g nP l u s ) 5. Striker (Design Plus) POINT VALUE 9 . 0 0 9.00 8 . 2 0 8.20 8 . 0 0 8.00 6 . 5 9 6.59 6 . 0 6.000 SPORTSGAMES GAMES SPORTS .Hoop Hoop t Up(Atari) ( A t a r i ) 8 . 0 0 1.1 ItI Up 8.00 .Shoot S h o o t o Win ( S m a r t ) 71 4 7.14 2.2 tot Win (Smart) F u nMe r c h a n t s ) 3 .R a g ei nt h eC a g e( 6 . 5 0 6.50 3. Rage in the Cage (Fun Merchants) 4 . F 叫l C o u r t F r e n z y σ C E ) 6 . 4 7 4. Full Court Frenzy (ICE) 6.47 ( S k e eB a l l ) .UB-QB UBQBFootball F o o t b a l l(Skee-Ball) 6 . 0 9 6.09 5.5 6 . C h a m p i o n s h i p B a s k e t b a l l ( G r a y h o u n d ) 6 . 0 6. Championship Basketball (Grayhound) 6.000 .Full F u l l C o u r t F e v e r 仔CE) 5 . 6 0 5.60 7.7 Court Fever (ICE) 8 .S l u g f e s t(Wi l l i α 附 5 . 5 0 5.50 8. Slugfest (Williams) 9 . A r m C h a m p s ( j a l e c o ) 5 . 3 3 5.33 9. Arm Champs (Jaleco) 1 0 . TwoM i n u t e D r i l l ( T a i t o ) 5 . 3 3 5.33 10. Two Minute Drill (Taito) S I N G L ECOIN C O I NPUSHERS PUSHERS SINGLE C o α s t a l ) 8 . 7 5 1 .J u n g l eJ i v e( 8.75 1. Jungle Jive (Coastal) 2 . K l o n d i k e / G o l d C o a s t ( F u n M e r c h a n t s ) 8 . 2 0 8.20 2. Klondike/Gold Coast (Fun Merchants) .Dream Dr e am B o a t ( C C I ) 6 . 6 7 3.3 6.67 Boat (CCI) 4 .R a g st oR i c h e s( S m a r t ) 6 . 5 0 4. Rags to Riches (Smart) 6.50 S I N G L E CRANES SINGLE CRANES LONGEVITY I POINTS 62 62 30 30 135 135 33 42 42 52 52 273 273 6 . 7 6 6.76 6 . 7 5 6.75 6 . 8 6 6.86 6 . 6 6.600 6 . 0 0 6.00 5 . 7 8 5.78 5 . 7 5 5.75 5 . 3 3 5.33 5 . 2 0 5.20 5 . 0 0 5.00 5 . 0 0 5.00 5 . 0 0 5.00 5 . 0 5.000 5 . 0 0 5.00 γ m 208 208 1 2 12 57 57 士33 7.33 士00 7.00 士00 7.00 .Chicken C h i c k e n Dash(Konami) ( K o n a m i ) 1.1 Dash ( S e g a ) 2 . C u t t h e C h e e s e 2. Cut the Cheese (Sega) l o p e s( M i d w a y ) 3 .S c r e a r n i nS 3. Screamin' Slopes (Midway) ( F u n H o us e ) 4 . W h e e l o f F o r t u n e 4. Wheel of Fortune (Fun House) 5 . S u p e r R o c k ‑ N ‑ B o w l ( B r o m l 》 5. Super Rock-N-Bowl (Bromley) .Coin C o i n C i r c u s(Am. (Am . Sammy) 6.6 Circus Sammy) ( D a t a E as り 7 . T h e M a s k 7. The Mask (Data East) 巴l M I n ( B r o m l e y 8 . W h e 8. Wheel 'M In (Bromley), 古h o c k ( L a z e r ‑ 1 ト n n ) A f t e r 9.9. Aftershock (Lazer-Tron) 1 0 .S o n i c廿1 eHedgehog( S e g a ) 10. Sonic the Hedgehog (Sega) ( B r o m l e y ) 1 1 . S u p e r W h e e l ' E m I n 11. Super Wheel 'Em In (Bromley) 仰 向a y ) 1 2 .Addams Addams F a m i l y V a l u e s 12. Family Values (Midway) 1 3 . R o c k ‑ N ‑ B o w l n m l e y ) 13. Rock-N-Bowl (Bromley) Token βe i d e l ) 1 4 .Smokin' SmokinToken 14. (Seidel) 62 62 . 1/2 1 / 2Pint P i n t F r e n z y(ICE) σC E ) 1.1 Frenzy .Shoot S h o o t To W i n ' J r . ( S m a r t ) 2.2 To Win! Jr. (Smart) 3 . S m 副 T o s s Em ( S m a r t ) 3. Smart Toss Em (Smart) The F l i n t s t o n e s ( I C E ) 4.4. The Flintstones (ICE) .Skee-Toss Ske e ‑ T o s s B . C .(Skee-Ball) ( S k e e ‑ B a l l ) 5.5 B.C. 6 . T o s s Em ( U E T D ) 6. Toss Em (UETD) .Awesome Awesome T o s s ' Em(Lazer-Tron) ( L a z e r ‑ T r o n ) 7.7 Toss 'Em ( D e s i g n P l u s } .Bozo BozoBasketball B a s k e t b a l l(Design 8.8 Plus) ( S k e e ‑ B a l l ) .Barnyard B a r n y a r d B a b i e s(Skee-Ball) 9.9 Babies ( M e l t e c ) 1 0 . C a v e m a n i a 10. Cavemania (Meltec) S k e e ‑ B a l l ) 1 1 .H i g h t o p s( 11. Hightops (Skee-Ball) 1 2 . K i d d i e W h a c ‑ A ‑ M o l ( B o b' S p a c e ) 12. Kiddie Whac-A-Molee(Bob' Space) 1 3 . L i ' ! D u m p t h e U m p ( D o y l e ) 13. Li'l Dump the Ump (Doyle) C H I L D ‑ S I Z E GAMES CHILD-SIZE GAMES 7 . 0 0 7.00 C O I N DROP GAMES COIN DROP GAMES 1 4 7 147 1 6 16 163 163 士33 7.33 Tek) 239 239 7 . 6 7 7.67 7 . 4 0 7.40 士 3 3 7.33 R O L L DOWNS ROLL DOWNS 149 149 1 6 5 165 220 220 1 0 3 103 1 7 4 174 1 18 118 136 136 180 180 108 108 1 4 1 141 138 138 1 4 1 141 1 133 194 194 1 7 0 170 149 149 * * * * 23 23 57 57 2 1 21 1 144 ** 1 5 15 1 133 70 70 POINT VALUE .Rollin' R o l l i nfor f o r R i c h e s(Lazer-Tron) ( L a z e r ‑ 1 子 o n ) 1.1 Riches 2 .S p i nToWin( L a z e r ‑ 1 子 o n ) 2. Spin To Win (Lazer-Tron) Cl ownR o l lDown( B a y7 き が 3.3.Clown Roll Down (Bay Tek) L a z e r ‑ T r o n ) 4 .J u n g l eRama( 4. Jungle Rama (Lazer-Tron) .Spin-a-21 S p i n ‑ a ‑ 2 1(Lazer-Tron) ( L a z e r ‑ 1 ト o n ) 5.5 ( B a y T e k ) 6 . R o l l D o w n 6. Roll Down (Bay Tek) .Rock Rock R o l l(Bay ( B a yT e k ) 7.7 NNRoll 195 195 8 . 5 0 8.50 8 . 0 0 8.00 R間間内自~ LOP~~~¥~y REDEMPTION GAME 59 59 2 16 216 .Watch/Gift Watch / C i 仕Box Box(Fun ( Fun M e r c h αn t s ) 1.1 Merchants) 2.CandyMan( F u nM e r c h a n t s ) 2. Candy Man (Fun Merchants) 3.JumboC r a n e( G r a y h o u n d ) 3. Jumbo Crane (Grayhound) 4 . R a i n b o w ( R a i n b o w ) 4. Rainbow (Rainbow) .Big B i g C h o i c e(Fun ( F u n M e r c h a η) ぉ 5.5 Choice Merchants) 6 . C a n d y S h o p ( G r a y h o u n d ) 6. Candy Shop (Grayhound) .Clean C l e a n Sweep(Smart) ( S m a r t ) 7.7 Sweep C l a s s i c Watch C r a n e(Smart) ( S m a r t ) 8.8.Classic Watch Crane ( G r a y h o u n d ) 9 . S k i l l C r a n e 9. Skill Crane (Grayhound) 1 0 .Snack S n a c k A t t a c k e r / Ch a l l e n g e r(A.G.E.) 帥G . E ) 10. Attacker/Challenger ( S m a r l j 1 1 . C a n d y C r a n e 11. Candy Crane (Smart) 1 2 .H o l l ) 円N oodC r a n e( Mα x w e l l ) 12. Hollywood Crane (Maxwell) 7 . 7 5 7.75 GAME N O V E L T Y NOVELTY .Cyclone C y c l o n e ( I C E ) 1.1 (ICE) 2 . R i s i n g W a t e r s ( B o bs 宅 p a c e ) 2. Rising Waters (Bob's Space) ( L a z e r ‑ T r o n ) 3 . S w a m p S t o m p 3. Swamp Stomp (Lazer-Tron) ( C o a s t a l ) .Robo-Bop Robo‑Bop(Coastal) 4.4 .Ribbit R i b b i t R a c i n ( L a z e r ‑ T r o n ) 5.5 Racin (Lazer-Tron) 6 . D i n o s c o r e ( P l a n e t E a r t h ) 6. Dinoscore (Planet Earth) C C I ) .T r i p l eP l a y( 7.7 Triple Play (CCI) Dino R a l l y(Bromley) ( B r o m l e y ) 8.8.Dino Rally 9 . D o u b l e C h e e s e 仰 i d w a y ) 9. Double Cheese (Midway) 1 0 . F e e d B i g B e 巾 aβ制 r t ) 10. Feed Big Bertha (Smart) P l a n e tE a r t h ) 1 1 .F l i n g s h o t( 11. Flingshot (Planet Earth) j a l e c o 1 2 .S p i d e rS t o m p i n( 12. Spider Stompin' (Jaleco)) 1 3.S p i d e rS p l a t t i nσs l a n φク a l e c o ) 13. Spider Splattin' (Island/Jaleco) 1 4 . F l i p N W i n ( P l a n e t E a r t h ) 14. Flip N Win (Planet Earth) 巴r C r a z y( F u nI n d u s t r i e s ) 1 5 .S t e 15. Steer Crazy (Fun Industries) 1 6 .Hungry Hungry Hungry H i p p o s σ CE ) 16. Hungry Hippos (ICE) ( D α t α Eas り 1 7 . W a c k y G a t o r 17. Wacky Gator (Data East) 1 8.Whac-A-Mole Whac‑A‑Mo l e(Bob' ( B o bSpace) S p a c e ) 18. 1 9 .S p i nf o rT i c k e t s( B e n c h m a r k ) 19. Spin for Tickets (Benchmark) 2 0 . T h e F l i n t s t 刀n e s ( L a z e r − 升 o n ) 20. The Flintstones (Lazer-Tron) ( M e l t e c ) 2 1 .Big B i g Mouth 21. Mouth (Meltec) ( A m . Sammy) 2 2 . M a g i c M r . X 22. Magic Mr. X (Am. Sammy) 2 3 . S i m p l e S i m o n 伺 m . Sammy) 23. Simple Simon (Am. Sammy) ( S k e e ‑ B a l l ) 2 4 .Circus C i r c u s H i ‑ R i s e 24. Hi-Rise (Skee-Ball) 2 5 .H o p ‑ A ‑ T i c ‑ T a c ‑ T o e( D a t αEas り 25. Hop-A-Tic-Tac-Toe (Data East) H o o p s ( B a y 7 き が 2 6 . S h o o t N 26. Shoot N'Hoops (Bay Tek) 2 7 .Cracky C r a c k y C r a b(Namco) ( N a m c o ) 27. Crab eUmp( D o y l e ) 2 8 . D田 np仕1 , 28. Dump the Ump (Doyle) 7 . 0 0 7.00 6. 88 6.88 6 . 8 6 6.86 6 . 0 0 6.00 6 . 0 0 6.00 5 . 7 1 5.71 5 . 2 0 5.20 9 . 5 0 9.50 9 . 0 9.000 8. 50 8.50 8 . 50 8.50 7 . 6 7.677 7 . 5 0 7.50 7 . 5 0 7.50 7 . 4 4 7.44 7 . 1 7 7.17 7 . 0 0 7.00 7 . 0 0 7.00 6 . 8 0 LONGEVITY I POINTS 29 29 154 154 63 63 1 3 1 131 1 7 17 22 22 1 5 15 60 60 59 59 1 6 2 162 55 55 96 96 73 73 149 149 2 36 236 159 159 36 36 128 128 6.80 6 . 6 3 6.63 6 . 2 5 6.25 102 102 108 108 205 205 8. 57 8.57 292 292 7 . 67 7.67 7 . 5 7 7.57 7 . 5 7.500 2 1 1 211 2 5 2566 8. 00 8.00 8 . 00 8.00 7 . 5 0 7.50 7 . 0 0 7.00 7 . 0 7.000 7 . 00 7.00 7 . 0 0 7.00 7 . 00 7.00 6 . 6 7 6.67 6 . 6 0 6.60 6 . 5 0 6.50 6 . 3 3 6.33 6 . 1 9 6.19 6 . 1 1 6.11 6. 00 6.00 6 . 0 0 6.00 5 . 9 0 5.90 5 . 6 7 5.67 5 . 6 7 5.67 5 . 5 0 5.50 5 . 4 5 5.45 5 . 3 3 5.33 5. 20 5.20 5 . 0 0 5.00 102 102 1 91 191 9 1 91 57 57 149 149 55 55 89 89 1 7 0 170 1 5 1 151 1 2 12 1 0 1077 66 1 0 10 44 44 ** ** 52 52 20 20 25 25 1 7 17 49 49 1 0 10 ** 2 1 21 2 244 R e s u l t s a r e b a s e d o n m o n t h l y E q u i p m e n t P o l l b a l l o t r e t u r n s . P o i n t V a l u e = = a v e r a g e f b a l l o t r a t i n g s Results are based on monthly Equipment Poll ballot returns. Point Value=average ofo ballot ratings onaascale s c a l eof o f1-10; 1 ・ 1 0 ;Longevity L o n g e 吋 句fPoints=standings P o i n t s = s t a n d i n g son onBest B e s t60 6 0combined c o m b i n e dgame gamelists l i s t s(#1 ( # Igame game on I n d i c a t e s n e w o r r e a p p e a r i n g g a m e s . r e c e i v e s 6 0 p o i n t s , # 2 g a m e r e c e i v e s 5 9 p o i n t s , e t c . ) receives 60 points, #2 game receives 59 points, etc.) Indicates new or reappearing games. P L A Y METER PLAY METER 1 2 12 MAY 1 9 9 6 MAY 1996

Future scanning projects are planned by the International Arcade Museum Library (IAML).