Don't lose your head
a-hunting for the hot games!
dictate to its customers what they
may or may not do to a product after
it is sold? Can General Motors stop
you from modifying a car you buy?
Or installing a "speed-up" kit in the
form of a bigger engine? Then why
can game manufacturers stop
operators from taking their
machines and making them better,
to make money for them longer?
Because they want the operators
to keep buying more and more
machines and at the same time
throw the now "newly" obsolete
games in the garbage.
Maybe George Orwell's 1984 isn't
so far off after all .
J ac k Gua rn ier i
Bro o k ly n , New York
They're all here at
BRADY
10 Games for a dollar?
DISTRIBUTING CO.
1900 W. Morehead St., Charlotte, N.C. 28266, P.O. Box 668263
(704) 373-1211
Telex 572-452
Jim Frye
Blair Norris
Tom Kiel
MUSIC-VEND DISTRIBUTING CO.
EXPERIENCE
SERVICE
TRUST
REPRESENTING
Atari • Williams • Gottlieb • Stern
Cinematronics • Exidy • Seeburg • Taito
Rowe • Centuri • Nintendo
Valley • Gremlin Sega
MUS
MUSIC-VEND DISTRIBUTING CO., 1550 Fourth Ave . South,
P.O. Box 24807, Seattle, WA 98124 • 206/ 682-5700
8
A commercial keeps coming over
S tation W AAL in Binghampton,
advertising 10 games for a dollar in
Aladdin's Castle. It names top
games. Our customers have all
heard this.
How can the factories tell us to go
to 50-cent play and then do this to
us? We never said anything about a
manufacturer competing with the
street operator-but this is really
unfair competition.
Can business be that bad?
Millie McCarthy, president
Binghamp t on Amusement Co. Inc.
Binghampton, New York
More exciting pinball
A lot of articles have appeared
recently in Play Meter concerning
the pros and cons of the soq: game.lt
seems when this topic is brought up,
there are about as many different
ideas as there are new games to
choose from each week. One
operator wrote he preferred the fast
quarter rather than the slow soq:;
however as games approach and
breeze past the $3,000 mark, who's
kiddin' who!
There is no easy approach to this
operators ' problem, and I emphasize
operators. The manufacturers are
going to have to address this
problem with the understanding that
this is as important to today's
progressive operator as the game
itself. In short, we need more help
from the game people than a simple
PLA Y M ETER, O cto b er 15, 1981