International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Play Meter

Issue: 1981 May 15 - Vol 7 Num 9 - Page 83

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Rumbles In
the Jungle
Williams Electronics has introduced
its "Double Trouble," fast-moving,
high scoring challenge feature on
Jungle Lord, its new multi-level,
timed Multi-Ball pingame.
Players must earn the right to play
the Double Trouble drop target
feature . The five -bank drop targets
located on the upper playfield start
the action simply enough with one
target showing. Hit that target and
two more targets appear; knock
those down and three emerge, and
on to four and then five . Demolishing
the last sequence of five targets
qualifies the player for Double
Trouble and high scoring oppor-
tunities. Double trouble targets pop
up one at a time at random and must
be hit within a certain time period
before they drop, for scoring action.
For added playfield interest, it is even
possible to achieve Multi-Ball Double
Trouble7
Jungle Lord's top level playfield
holds an encased mini-playfield with
a captive mini-ball and four lanes
spelling out L-0-R-D. Getting a ball
.n either of the two eject holes on this
~e l d automatically kicks out the mini-
::lall to roll down one of the four
anes-lighting a letter in L-0-R-D
and advancing the bonus one to four
::mes depending on which letter is lit.
".Vith four letters lit, Multi-Ball play is
~n abled. A shot to either of the two
-~p playfield eject holes will lock the
.all in play. This in turn will release a
xcond ball to be shot onto the play-
eld. As soon· as the second ball is
:-:ot, the eject hole will release the
. ked ball for two ball, 35-second
.;:Jerator adjustable) Multi-Ball play.
o build up draining ball control in-
.:ance, hitting any drop target on
e lower level banks will light timer
:-:·s for Magna Save. Players direct
-:: number of seconds used for
.::.gna Save via the right and left red
-.-rol buttons forward of the flipper
-:rol buttons for spectacular play-
:. saves .
•' ETE R, May 15, 1981
SIIU'S
the
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