HOW TO PLAY
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Dig holes by operating the man. When a space monster has fallen into a hole, fill it up before the space monster creeps out of it, and
you are awarded points.
The man can escape by jumping down through the hole he has dug to the next lower floor.
When oxygen is rarefied, a warning buzzer sounds and the man's movement slows down. When oxygen is reduced to zero, he dies.
If oxygen has not been reduced to zero even when all the space monsters on the screen have been destroyed , you are awarded cor·
responding bonus points.
The highest scorer can register his name on the screen.
SCORE
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~~ _]~ }
MONSTER .... .. .. 1 00-800 PTS
r p l ......
~J BOSS ..... .. 300 -
7
/
1 .200 PTS
1
fl
~~~rtd'-.1
[J
DON .......... 800-2,000 PTS
l]
...---------SPECIFICATIONS-----------..
[Upright type]
[Tabl e type] >
550m / m(D)
A C 100V/ 115V/230 V
842 m/m (W)
50 / 60 H;
140W
650-850 m/ m (H)
800 m/m I D )
640 m/rn (WI
AC.l OOV /1 15V /230 V
50/60Ht
180W
W 95- 1859
UNIVERSAL CO., LTD.
1-7-7 , Nihonbash i Horidome-cho, Chuoh-ku, Tokyo 103, Japan
Phone : (031 661-1447, 60G4
Cabl e · UNMAN IFACT
Telex · J27348 (UN ICOI
UNIVERSAL U.S.A. INC.
3250 Victor Street, Santa Clara, California 95050, U.S.A
Phone . 408-727-4591-5 Telex: 172247 (UN I USA SNTAI
European Office:
1 06 Harley House Upper Harley Street, London , N. W. 1, England
Phone : (01 I 631 - 1495
Telex . 21879 , 25247,21866 , 261348 (TELEX G)
Printed in Japan
1980