International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Play Meter

Issue: 1979 March 15 - Vol 5 Num 5 - Page 56

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Living in
the fast lane
Ramtek is introducing a one -
player driving game called GT
Roadster .
Among the game's features are a
four-speed stick shift , a simulated
system using a super 8mm film
cartridge , and authentic engine and
crash sounds .
Operator-selectable options in -
clude extended play , high score to
date for a free game , and easy,
medium , or hard play modes .
GT Roadster measures 72 inches
high by 27 inches wide by 48 inches
deep . Total weight is 350 pounds .
Six-digit
counter
The new Redington Model 152
counter is an accurate yet inexpen -
sive six-digit , non -reset , electro-
mechanical counter made in the
United States and designed for use in
coin operated vending machines ,
photo copiers, car washes , electronic
games , and lease equipment.
Plated steel frame assures rugged-
ness and long trouble-free operating
life . Trim one-piece cover dis-
courages
tampering .
Operating
mechanism , incorporating precision-
molded wheels and pIniOnS , is
maintenance free . Arranged for
base , rear , or behind-the -panel
mounting , the Model 152 is designed
for operation at a wide range of
standard AC and DC voltages .
Special voltages available on request .
Operating life is in excess of 3 million
counts on AC , 5 million counts on
DC.
58
Space
Wars'
encore
Cinematronics , Inc . of EI Cajon ,
California , has announced the intro-
duction of its latest 3-D action game ,
Starhawk .
Starhawk , like its predecessor-
1978's big hit , Space Wars - will
feature a Vectroscan monitor system
and realistic space action . Unlike
Space Wars , Starhawk can be played
by one or two players .
As the game begins , players have
the point of view of being in an
orbiting space station over a re -
volving planet. Enemy space ships
appear from deep space - first as
small specks , then grow larger as
they approach . Enemy ships ap-
proaching from behind will first
appear large , then diminish in size as
~hey zoom off into deep space .
Like the captains in such recent
entertaiment hits as "Star Wars ,"
"Star Trek ," and "Battlestar Galac-
tica ," Starhawk players will control
their sighting and firing by the use of
joysticks. Each joystick moves its
corresponding sight in all directions
across the screen, enabling players to
sight in the enemy ships and blow
them out of the sky with laser beams
fired by buttons on the joystick.
As an added feature , a "killer
ship" appears periodically on the side
of the player with the highest score .
A player who fails to hit the "killer
ship" will lose pOints from his score .
This feature helps keep the scores
closer, insuring more intense com-
petition and higher collections .
As with Space Wars , Starhawk will
be on Cinematronics' Vectroscan
monitor, which produces a well-
defined picture . Exploding ships
send debris in all directions, and the
3-D effects guarantee a player appeal
that shows up where it counts
most - in the cashbox .
PLAY METER , March, 1979

Future scanning projects are planned by the International Arcade Museum Library (IAML).