to spread and rub the playfield
cleaner. Always buff the cleaner off
before it dries . Replace bulbs . On
hard -to-reach places. use the 11755
bulbs that have an average lifetime
greater than the II I 47s . The 44s are
brighter (and consume more cur-
rent) , but have a very short life , as do
the 47s. Some bulbs might show bad
contact sockets ; use solder to
improve the connections.
Posts that are constantly hit by
straight shots should use post-
fastening screws that will cross the
playfield , with a T nut (Figure 7) ,
where possible . If the spinners
constantly need adjustment , replace
them with a standard type , like the
one in the parts list. If the holes in the
spinner arch are too large . replace
the arch altoget her. Replace the
rubber on the mini post in front of the
spinner wire . Use a quick drying glue
to hold the wire guides, usually
forming the lanes around the sling
shots .
Clean the star rollovers and check
for operation . Replace broken
rollover guides , and carry a good
assortment of double and single
aprons in all lengths and colors.
Check the rollover wire operation ,
rolling a ball slowly over these wires
while watching for dead spots . The
contacts on switch blades of some
stand up targets might be worn out
k~ASTfNNG
b
AG . 7
:>
~
POST
=
4=_ PLA~RO
" - - - T NUT
(the gold plate is dug by the small
contact , forming a groove) . Disas-
semble the switch and reverse the
blades . This malfunction is more
noticeable during game play ; the ball
hits the target and no points are
scored . By the way , you should also
carry a good number of .05 disc
capacity for routine maintenance .
Replace the post-fastening screw
caps with worn out threads. Check
the playfield operation with the
power on , and give the machine the
final touches.
A checklist is invaluable in this
kind of work because o f the large
number of parts to check, clean , or
replace . but with experience this
becomes routine . The time and
trouble it takes to do this saves even
more time and trouble in the long
run .
The idea behind all this work is to
make service easier. If you can keep
a machine "factory fresh ," there will
be fewer calls on that game .
especially when and if design
problems are corrected . There are
two other major areas on a pingame
that require attention : the back and
the front door. We 'll cover these
areas in another issue . The work
described here will take an average of
one to two hours per machine ,
depending on the technician 's
experience. his tools , the availability
of parts, location conditions . etc .
It will also give you the possibility
of analyzing the cost of parts and
labor per machine , and to schedule
preventive maintenance and parts.
This is a must for the route man
interested in his work his customers,
location owners and players , his
company and himself. A clean ,
well-working machine will be played
more often and will increase the
revenues for everyone concerned .
SPARE PARTS
ALL KinDS OF
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58
SUZO TRADING CY. B.V. - SCHONEBERGERWEG 85-89
ROTIERDAM 3023 ZJ
NETHERLANDS
PHONE 010-766848
PLAY M ETER, October, 1978