International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Play Meter

Issue: 1978 June 15 - Vol 4 Num 11 - Page 56

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Black
Jack
Jumpl
Bumpl
Crash!
Burkheister of Scituate , Mass-
achusetts has introduced three dif-
ferent video wall games- Crash.
Jumpers . and Bump .
The wall units have a dimension of
33 by 23 by 14 inches and a weight
of only about 85 pounds .
Crash is a well-known one- or
two-player game in which the players
try to break thro ugh and clear an
eight-row brick-like wall by ricochet -
ing the ball against the wall off a
paddle .
Jumpers is a highly-successful
one- or two-player game in which the
player bounces two little men
alternating off a seesaw in order to
pop a triple row of balloons.
Bump is also a one- o r two -player
game . The players direct an arrow
toward randomly -appearing and dis-
appearing credi t fields . Hitting the
border of the playfield or the other
player's arrow is a penalty . The
arrows vary in speed and length
depending upon the skills of the
players .
A fourth game will be available
shortly , a wall video version of the
card game 21 . That game will be
supplied with an electronic credit and
pay-out mechanism allowing bets
against the machine .
The wall units are supplied in a
wood-grain finish or in an orange-
color finish . Every game is built to fit
a standard wall mount which is
supplied with every game .
62
Players can try their hand at trying
to beat the dealer in a new
four-player electronic flipper game
from Bally called Black Jack .
The player picks up bonuses by
beating the dealer's "hand ." This is
done by shooting the ball into the
kickout hole (at the righthand side of
the playfield) . The player's and
dealer's hands are displayed on the
playfield with point totals of 17
through 21 .
The player can pick up additional
points to rai e the total of paints in his
hand by hitting the targets and
roll overs which are marked to
advance his hand. while trying to
avoid hitting the targets which will
advance the dealer's hand . Game
strategy can also include th e player
advancing the dealer's hand to the
top value of 21 so that the cycle starts
over again at 17 and thus at a lower
value than the player's hand .
Beat the dealer values range from
2X. through 3X . 5X . Extra Ball , to
pecial. The first three values
double. tripl e. or multiply the bonus
by five . Th remaining two values
deliver extra balls or score specials.
Thus . beat the dealer scoring is the
key to top-scoring potential.
Ashu leto
solid state
A new era in the production o f
shuffle alleys has been launched with
United 's Topaz . the industry 's first
solid state shuffle alley , introduced by
Williams Electronics. Inc.
Topaz , available from Williams'
Chicago plant . blends the innovative
benefits of solid state electronics with
the years of manufacturing experi -
ence Williams has gained as a
producer of shuffle alleys .
The six -player Topaz features
rapid digital scoring , unique and
exciting play -action sounds and five
challenging games to play , including
flash . strike 90. regulation. 6th
frame. and rota .
Located behind the handy f1ip -
down backboard are the game 's solid
state components . easily accessible in
the compact , streamlined cabinet.
Al so . the new lightweight of Topaz
(390 pounds) enables quick, easy
installation .
Distributors and operators should
note the game 's solid state boards are
interchangeable with all of Williams'
solid state pinball games .
PLAY METER , June, 1978

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