International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Play Meter

Issue: 1978 February - Vol 4 Num 3 - Page 53

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Aerobatics
72 hours
of play
Space Wars is the latest two -player
video action game for Cinematro-
nics , Inc . of EI Cajon, California .
This new game features an outer
space theme with starships engaging
in blistering battles .
Among the exclusive and unique
features of the game is the patented
Vectorbeam monitor which gives the
video picture much sharper resolu-
tion than before .
The revolutionary Vectorbeam
monitor simulates a realism that
draws players into the action.
Scoring an indirect hit will cause only
a partial explosion of the opponents
starship . All hits simulate debris from
an explosion , rather than just having
the ship disappear as in conventional
units . Add to this a sun with gravity
and orbiting asteroids, and you have
a game with a player appeal that is
Virtually unlimited .
Perhaps the best features about
Space Wars from an operator's
standpoint are its exclusive coin
accumulation system and its broad
range of play options. With Space
Wars' unique coin accumulation
system , players can playas long a
game as they wish - from one minute
to up to 72 hours of continuous and
uninterrupted play .
PLAY METER, February, 1978
Zaccaria has a new single-player
electro-mechanical flipper game . Ae-
robatics which is convertible to
add-a-ball has a top hole feature
which scores the feature indicated by
the lit light.
The right hand spinning target and
green target change the top hole's
lights .
Knocking down all three drop
targets advances A-8-C-D-E. When
a letter is flashing, knocking down all
three targets scores a replay . The left
hand spinning target changes the
Loop The Loop 's lights for a bonus
ball. advance letter, ten times the
bonus value , and the flashing
bumper features . These are picked
up when the ball enters the left hole .
There are special bottom rollovers.
When the special bottom rollovers
are flashing , a player can win a bonus
ball by shooting the ball through
them .
The bonus scores are advanced by
the right hand spinning target, the
yellow target and the bottom inside
rollovers. A ball leaving the playfield
scores the bonus or ten times the
bonus score . The pop bumpers and
the right hand spinning target score
10,000 points when flashing .
Copter
combat
Sega Enterprises has come out
with its Heli-Shooter arcade piece .
The player sits in a simulated
helicopter cockpit and maneuvers
through enemy skies.
The game is both a dodge and fire
game . The player must speed up,
pull back , swerve left or right to avoid
enemy missiles . And the player must
also be trying to score by hitting
enemy targets on the screen .
When the Heli-Shooter fires , a
missile streaks towards the target with
a burst of yellow flame . If it's a direct
hit , the target explodes with a roar in
a burst of flame .
The wide screen gives players a
true impression of peering through a
cockpit bubble , and the enemy
territory is visible below with airports,
harbors , and various structures dot-
ting the landscape .
The game 's sound effects are
heightened with the combination of
six different sounds to provide more
realism .
The timer is freely adjustable from
60 to 90 seconds.
57

Future scanning projects are planned by the International Arcade Museum Library (IAML).