International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Play Meter

Issue: 1977 October - Vol 3 Num 19 - Page 46

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Sub hunt
Pinball of
thefutute
Atari's second venture into the
pinball market, Time 2000, is a
futuristic four-player pinball game
with many exciting features to
enhance play action. New double
flipper playfield design, double and
triple bonus features and strong
visual impact attract pinball enthu-
siasts.
The time theme on the game
includes two distinct bonus build-
ups on the AM and PM Bonus
Clocks. A wide variety of skill shots
are offered to increase overall
appeal. Drop targets, ball return
lane, a new captive bumper, kickout
holes, and bonus targets contribute
to the fast action and high scoring
features . Atari's exclusive pinball
sound sensation also adds to the
high attraction of this game.
The unique flipper setup offers
players twice the flipper action and
allows for challenged skill develop-
ment with repeated play. Added
action features provided by the wide
playfield design significantly in-
creases the play appeal while
maintaining the overall space re-
quirements.
Operators are offered numerous
options with the game, among
them, eight cost selections, eight
maximum credit levels, sixteen
different replay score levels, three
different special settings for liberal
or conservative selection, tilt sound
option, match score option, and
three- or five-ball play.
A complete built-in, self-test
system is included for on location
service diagnosis and adjustments
to minimize downtime.
48
Atari has introduced a new one-
player skill game, Destroyer . Play-
ers try to hit enemy submarines
with depth charges while control -
ling their destroyer cruising across
the top of the screen . There is to-
tal player involvement as players
control the speed of their destroy-
er, set the charge for explosion
and drop one to four depth
charges .
This game requires skill and
training . It is a challenge that has
strong initial appeal and high re-
play levels . A line on the screen
indicates the depth at which the
charge will explode . This is set by
turning the control knob . Pushing
this knob in releases one of the
charges . The two-speed control
can be used to add even more
challenge to the game . Realist ic
sonar sound effects increase the
appeal of this action game .
There are two types of subma-
rine targets that travel at different
speeds and depths below the de-
stroyer . Scores vary from 25 to
200 points per hit depending upon
the level of d ifficulty and are
flashed on the screen when
achieved .
Operators can select from four
different Qame times- 50, 75,
100, or 125 seconds . Coinage op-
tions are one coin per play, two
coins per play, two plays per coin,
or free play for display and dem-
onstration . An optional bonus
time feature is also offered that
can be set at three different levels
of difficulty. Three-dimensional
effects in a modernistic cabinet
design and optional sonar sounds
in the attract mode enhance the
overall attraction of the game .
Atari's exclusive built-in, self-
test system is included to assure
easy troubleshooting and servic-
ing .
In a field test recently, Destroy-
er was reported to have one of the
highest earnings on location, and
the game is reported to have a
long earning life .
October, 19n, PLAY METER

Future scanning projects are planned by the International Arcade Museum Library (IAML).