toward the targets, line up a target
in the corss-hair gunsight and fire.
Pl ayers can climb or dive with
accompanying sound effects, but
climbing or diving too far will cause
a "crash" . The "crash" flashes on
the machine momentarily, but there
is no penalty for crashing. There is a
horizon line on the screen to control
how far to climb or dive.
At the scoring of 250, 500, 750 and
1,000 the targets automatically in-
crease speed and become more
difficult to " sight in" . The number
of misses allowed the palyer deter-
mines the length of the game . This
is operator programmable from one
to six or eight.
Cobra Gunship incorporates two
start switches for dual play . Player
one plays through , then player two
must push a start switch before his
play begins . This eliminates the
possibility of the first player playing
on the second ' s time. There is a
one-year warranty on the PC board
of the game and six months
warranty on the TV monitor .
stated. " Indy 4 will attract high
volume single and team play, as well
as allow an operator to place the
attraction against a wall or in a
smaller island -floor space ."
Special design features include
molded -in pockets in the control
panel to hold beverage glasses and
keep spills away from the scratch-
resistant plex video screen cover.
Four separate sound effects circuits,
all metal foot pedals for braking and
acceleration, locking cashboxes and
dual coin mechs highligh Indy 4' s
fea tures .
Indy 4 can also be ordered with an
optional Rowe dollar bill acceptor
for easie r collections and more
player convenience. A new smoked-
plex canopy designed for more
video screen protection and in-
creased game visibility is also a new
visual feature .
to knock down as many bricks as
possible by ricocheting the ball
against the walls off of a video
paddle. One point is scored for each
brick knocked out in the yellow row,
three for each in the green, five for
each orange and seven for each in
the red.
The paddle decreases to one-half
size after the red row is broken
through . Ball speed increases after
four hits and increases again after
twelve to highest speed in the
orange and red rows.
More player and operator options
are important features of the new
game. Breakout can be adjusted
from three to five balls per game,
and extended play can be awarded
after an operator-adjustable number
of points is scored . Operator can
adjust to any total in increments of
100.
Features of the new game include
a 19" montor with color overlays on
the playfield, one- or two-player
capability, anti-reflective hood reali -
stic sound effects and crowd-at-
tracting "jailbreak" graphics . Stan-
dard features include Dura -stress
tested solid-state electronics, hinged
cash door, locking cashbox and
24-hour "lnstaParts" parts turn -
around .
Indy 4
Atari Breaks Out
Escape Game
Cobra Gunship
Atari Revs Up
Atari , Inc ., Los Gatos, Cal., has
unveiled Indy 4, a new four car
colo r version of the successful Indy
800 . Up to four drivers in different
colo red cars (green, red, blue and
purple) can compete on a challeng-
ing new 25 inch color track layout .
" Indy 4 is designed for locations
wh ere space is more limited ," Gene
Li pk in, vice-President of Marketing
Atari has annouf"lced availability
for immediate shipment of the
unique Breakout, a game designed
to satisfy everybody's urge to break
down walls .
" High profit potential is built in, "
Frank Ballouz, Atari national sales
manager stated . " Players can com-
pete for points against an opponent
or against themselves . The high skill
factor makes Breakout tough to
master and invites replay for higher
scores . "
Play begins with eight rows of
bricks . Each two rows are a different
color . Players get three balls to try
Breakout