U-BOlT 1~~i!!}f
i~ •
zig-zags back anll; for
comes up
sight at mystery mt~r;a • the trickiest
again at anot~1er [~fang~ ~ver created t
teasingest sk1l -c a
5
COl N
MACHINE
REVIEW
3-WAY ADJUSTMENTS
insures long life on location
Average players flock to RAPID-FIRE when the
Submarine sails back and forth at moderate
speed. As an additional skill-challenge, operator
or location can set Submarine to sail a zig-zag
course. Direction and diving-action of Submarine
is then "scrambled" by same type variator used
on automatic pin-games . . . and plenty of sure-
shooting skill is required to keep a "bead" on
the ducking, dodging target. Whether oper a ted
for straight or zig-zag sailin g, s9eed m a y be
ad justed over a wide ran ge.
Location can adjust speed and c~iving action
without unlocking cabinet. Thus RAPID-FIRE
appeals to every type of player-from the average
kill-time plaver to the expert marksman. Repeat
play is insured by the fact that players can
request location to step up the pace as their skill
increases. ·women players in particular welcom e
the quick location-adjustability of RAPID -FIRE .
•
Gun is exact r epli ca of a ut omatic sub-machine
gun . . . with a sh a rp st accato ma chine-gun b a rk.
Submarine sails across a scene so r ealistic you
can almost smell the smoke! Bombs burst in a
bla ze . . . cannons b elch fir e from the decks of
w a r-ships .. . bombing pla nes power-dive across
a b attle-red sky !
41 IN. BY 15 IN., 6 FT. 6 IN. HIGH
https://elibrary.arcade-museum.com