International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Coin Machine Review (& Pacific ...)

Issue: 1934 October - Page 15

PDF File Only

EMERALD
PLAY PINSI
* Interchangeable
-Made of special compoai-
non! Lively and unbreak-
able! Improves appearance
-«nd snaps into /." action!
Play-Field
-Your bank balance will
cheer this one!
All "Mystery 6" play-fields
may be ,lid out when
"dead" and "new game"
field slid into place! You
buy a life-time cab~et with
"Mystery 6." You have a
DeW game at minimum ex-
pense!
ALL MECHANICAL
IN OPERATIONI
Watch 'Em Step Up to Play "MYSTERY 6"'
Watch 'Em Stay There to Play
"MYSTERY 6"
Action is what they want! Skill with a dash of mystery and luck makes them
stay arid play it! And here's how it works . • . ''Mystery 6" has 7 advance
holes . . . 2 always consistent • • • 5 mystery holes • • • lind mystery out-
ban retum gate! When ban hi .. either of 2 "FORWARD MARCH" holes it
advances ball in either of top two . . • then enters "Mystery Mix-up" to ad-
vance ban i~
mystery ho~es! Also may. release balls out-balilatea! That's
only a portlon of Its attraction • • • see It • • • play It • • • an then
know WHY it will prove to be the senaadon of an the gama! Proven by 60
day location tests .
',.,0
. No Battery Troubles!
Manufactured by
RUBE GROSS &
~O.
KULIEN ILK •• SEATTLE. U.S.A.
"GROSS GA.MES GIVE GREA.TEST GROSS"
!n
,.,..'1

Future scanning projects are planned by the International Arcade Museum Library (IAML).