International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Automatic Age

Issue: 1935 September - Page 5

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m a k i n g
B I G
if e is worth living, after all.
Especially when you have a
game like BIG GAME. A game with
the powerful idea of sound effects.
A game that looks right, works right,
but takes in money right and left.
You know, and we know, that it is
easy to say a lot about any good prod­
uct. And we could go on talking
page after page about BIG GAME.
But when all is said and done . . .
when the last man has had his word
, . . and the final returns are in—
there is just one thing that counts.
One point that demands your atten­
tion: HOW MUCH DOES THE MA­
CHINE MAKE?
As far as BIG GAME is concerned,
the answer to this question is easy.
Reports could be set down that are
really reports. In fact, they are so
good they might sound unbelievable.
So, instead, we say to you: Get a
sample BIG GAME today. Try it out
for a week or even 10 days. At the
end of this time, if BIG GAME'S
great “sound effects” idea does
not prove to be a sensation, if it
L
R O C K - O L A MFG.
M O N E Y !
does not prove to be one of the big­
gest money making ideas you have
ever had, just send it back for a full
and complete refund of your money.
You will get back every penny.
This guarantee has no catches to it.
It is open and above board. But, we
can well afford to make such a guar­
antee because we know what BIG
GAME is doing on location.
We know the kind of earnings oper­
ators are reporting. Earnings that
pay for the machine in less than a
week’s time. Earnings that allow you
to take things easy.
By all means, see your nearest Rock­
ola-Jobber today. Give up the fish­
ing trip if you have to. See the boys
tomorrow. Be sure to reserve a few
minutes of your time to get in touch
with your Rockola-Jobber today.
Look over BIG GAME. Play it.
HEAR IT. You will instantly recog­
nize a money-maker. A big game
that makes big money. A game that
will sell itself to you on per­
formance and profits.
CORPORATION
800 North Kedzie Avenue, Chicago, Illinois, U. S. A.
BIG GAME’S sound effects idea is doing for pin games what the talkies did for moving pictures
—making them more popular and more profitable.
© International Arcade Museum
http://www.arcade-museum.com/

Future scanning projects are planned by the International Arcade Museum Library (IAML).