International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Automatic Age

Issue: 1935 November - Page 4

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SC R EA M O ’S popularity is spreading
everywhere.
It’s side-tracking all
competition. S h o o t i n g a h e a d of
everything else. Scooping up profits
for operators in territories through­
out the country. Wherever you go,
SCREAM O is heralded as the great­
est money-making pin table since
Jigsaw !
light flashes on with every play. The
course of the ball takes it over two
separate fields of action. And no
matter where it stops— so m e th in g
happens. There are no lost balls in
SCREAM O. Every shot counts. The
player is on his toes every second!
SCREA M O is real enjoyment. The
most exciting game since Jigsaw!
Just like Jigsaw, SCREA M O is based
on an idea that stirs hundreds of
thousands of people to action! An
idea powerful enough to pack the­
aters from one end of the country to
the other. Great enough to bring
crowds of people to their feet— cheer­
ing! SCREAM O is the biggest idea
since Jigsaw!
Everywhere SCREA M O is bringing
back those golden days of Jigsaw
prosperity. Everywhere operators are
checking in with extra profits. Profits
that are heavy in every territory. And
the locations are happy. The players
are happy. Everybody is happy! So
join the show. Get in on the fun. Get
in on the profits.
SCREAM O is here!
And it’s running wild.
Besides, SCREA M O is top-notch en­
tertainment. A brilliant panel of
W rite — wire — phone —
ROCK-OLA
or see your nearest Rockola-Jobber im m ediately!
MANUFACTURING
800 North Kedzie Avenue
© International Arcade Museum
*4250
C O R P O R A T IO N
Chicago, Illinois, U. S. A.
http://www.arcade-museum.com/

Future scanning projects are planned by the International Arcade Museum Library (IAML).