International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Automatic Age

Issue: 1935 July - Page 8

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I ll*
HND
nun
Walks away with the big money every time
• Have you ever wished for a ma­
chine without competition? One that
you could put on location and know
nobody else would be able to touch?
• Well, sir, you have exactly that
machine in HOLD and DRAW!
• Ask anybody who knows. Any­
body who has operated HOLD and
DRAW. Anybody who has seen it
on location. Or played it. They will
tell you that HOLD and DRAW is
“the finest counter game on the mar­
ket”. “The best money-maker . . .”
A t $29.50 H O L D
and
D R A W represents one of
the best values in the
coin m achine business t o ­
day. It has been know n
to pay for itself in one
h ou r’s play. Try a s a m ­
ple H O L D and D R A W ,
and you w ill w a n t to beg,
borrow, or steal enough
m oney to buy 100 to put
out in your territory.
• Of course, you know HOLD and
DRAW now comes in the new model
with the “magic control button”. And
you should also know that it works
smoothly and surely 24 hours a day.
• HOLD and DRAW gives you the
experience of a lifetime. The experi­
ence of having the field to yourself.
Of walking into a location knowing
positively that you have the best,
knowing beyond doubt that you will
make big money, and knowing that
you are placing a machine on the
counter that will have no competition!
Take a minute and glance over the money-
getting features of HOLD and D R A W :
• H OLD and D R A W FEATURES . . . !
Incorporated in H OLD and DRAW is the
exclusive feature of giving the player 2
spins for 1 coin.
After the first spin, the player—by means
of the five control buttons— can hold what­
ever cards he wants and draw new cards
on the second spin.
This free-spin feature gives H OLD and
DRAW the biggest play “come-on” ever
possessed by a counter game.
• 5 GAMES IN 1 . . . !
With every HOLD and DRAW game you
get five different sets of reels. There are
the ever-popular Card reels—the tried and
proved Bell Fruit reels — the fascinating
Dice reels—the new Number reels—and
the up-to-the-minute Cigarette reels.
• SPECIAL FACTS . . . !
HOLD and DRAW takes lc, 5c, 10c, and
25c coins . . . plays one hundred games an
hour . . . takes in $1, $5, $10, and $25 an
hour, depending upon the coin played . . .
has a Ball Gum vender and is suitable for
all locations everywhere.
• ALL YO U R OWN . . . !
With HOLD and DRAW , you have the
road all to yourself. It ’s all your own.
Nothing to worry about. Nothing to won­
der over. You just know that HOLD and
DRAW is not only America’s fastest mon­
ey-maker but also that it is the “counter
game without competition” !
ROCK-OLA MANUFACTURING CORPORATION
800 NORTH K E D ZIE AVENUE, CHICAGO, IL L IN O IS , U. S. A.
© International Arcade Museum
http://www.arcade-museum.com/

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