International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Automatic Age

Issue: 1935 August - Page 5

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V
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taking everybody
fs U R P R IS E !
f-—

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Of course, the big reason back of BIG
GAME’S success is “sound effects” ! At
the very moment when a player hits a
winner, the entire playing field becomes
alive with action. Lights flash and guns
fire away in a spectacular blaze! A clever
new arrangement inside the machine mag­
ically reproduces the actual sound of gun
shots.
And that is not all. In addition, BIG
GAME gives you the best looking light-up
panel ever put 011 a game. It allows the
merchant to stay behind the counter and
know what’s going on. The advantages
of this, we need not tell you.
Without any question, you can use 25 to
50 BIG GAMES. But you need not buy
this many to begin with. Go easy, if you
like. Start with two or three BIG GAMES.
Start with one. But do it now. Immedi-
ately. And you will reap the benefit of
the richest profits you have had from any
game in the last eight months.
You have nothing to lose. Not a penny.
BIG GAME goes to you with Rock-Ola’s
10 -day guarantee of satisfaction-or-
money-back. There are no strings at­
tached to this offer. The game must make
good or back goes your money, every last
cent of it.
From the experience of other operators,
we know that once you start with BIG
GAME, you will want more. Its big collec­
tions will surprise you. Take you off your
feet. Put you back in big-time money.
It will be just like opening the door and
finding a fortune on your doorstep.
So write, wire, phone, or come in today.
Get under way with the biggest hit on the
market today— BIG GAM E!
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M A N U F A C T U R IN G C O R P .
Avenue, Chicago, Illinois, U.S.A.
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© International Arcade Museum


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http://www.arcade-museum.com/

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