International Arcade Museum Library

***** DEVELOPMENT & TESTING SITE (development) *****

Atari Coin Connection

Issue: Vol 4 Num 07 - 1980 July - Page 1

PDF File Only

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The ultimate battle action experience ... the
game the industry has been waiting for is now
in• full production.
Commenting on the new release, Frank
Ballouz, Atari's Marketing Director, said,
''Missile Command is an action blockbuster,
another innovation breakthrough concept in
video games.''
''Along with full color, Trak-Ball™ excite-
ment, Missile Command is the first produc-
tion video game designed for both street and
arcade locations to be set for 50 cent single
play as it is shipped from the factory. Exten-
sive long-term location testing has been so
favorable to both game play and coinage that
it really looks like the next runaway hit."
VOLUME 4 NUMBER 7
Missile Command is a one or two player
missile defense strategy game. Players must
def end their cities and missile bases as long as
possible by guiding their missiles to intercept
and destroy waves of computer-controlled
ICBM missiles, killer satellites and bombers.
The objective is to gain as many points as
possible by destroying invading targets and to
keep cities from being completely destroyed.
When all the cities are gone, the game is over.
Difficulty and challenge increases with each
successive wave. Wave one has MIRVs
(branching attack missiles), Wave two offers
Satellites, Wave six, ''smart'' missiles.
Further incentive and replay challenge are
continued on page 2
JULY 1980

Future scanning projects are planned by the International Arcade Museum Library (IAML).