Ata ri, Inc. 1265 Borregas, Sunnyvale , Cal ifo rnia 94086
© A t ari Inc . 1978
Volume 2 , Number 5
May, 1978
f IRE UP ~OUR PROF ITS WITH fFIIII 1rlWJCIMl™
Teamwork is the key to Fire
Truck's'fM outstanding play appeal. It is
the first cooperative video driving game
fro1n Atari. One or two players can
participate in tl1e race to the fire.
Choosing to drive the cab or steer tl1e
trai ler of the realistic hook and ladder
Fire Truck , p layers can go on tl1e hard or
easy route (track) tl1rough unpredictable
city streets. As arrows flasl1, showing the
proper turns, qu ick reflexes and driving
skill are needed by both players to avoid
crashing into curbs, parked cars and other
obstacles along the way . One player can
choose to drive either the front or back
of the truck and the con1puter will drive
the other part . A "crunch" n1essage on
crashes adds to the exciten1ent an d
a1nusement of this gan1e .
The bright yellow and red old-
I
fash ioned Fire Truck on the un ique
front-bac k position cabinet design will
attract players of all ages . T he thrilling
teamwork participation in ga1ne play
encourages players to try again and again,
driving in botl1 the front and the back
positions.
" Distributors were most enthusiastic
abou t Fire Truck when they previewed it
at our annual 1neeting last month,"
reported Frank Ballouz, National Sales
Manage r. "The field test that followed
the meeting prove d the high profit
potentials on location . F ire Truck is an
excellent addition for the summer arcade
season ."
The Atari self-test syste1n is built-in
fo r easy trouble-shooting. Durastress™
tested solid state circuitry insures long
profit-1naking life .
Operato rs can select from four game
times; 16 coin 1nodes, including one or
two coins per play and two plays per
coin; four languages availab le in video
,
display; and optional extended play at
three different levels of difficu lty .
(Continued on page 4 )
IT'S AN AVAl'=ANCIHI~™ I
Avalanche™ is an exciting new one
o r two player video ga1ne from A tari. I t
captures the skill an d challenge features
of Breakout™ and adds the thrilling
play action of catcl1ing the fa lling rocks
in an Avalanche .
When the player presses the release
buttons, the Avalanche starts to ruin ble
an d the rocks begin to fa ll. Tl1e rocks fall
slowly at first, then gaining spee d as the
game progresses. The player tries to catch
tl1e falling rocks with six paddles. As
1nore rocks are caught, the nu1nber of
paddles decreases, increasing the skill
facto r. The paddles and rocks also get
s1naller as tl1e score gets h igher. Tl1e game
gets more exciting and ch allenging as it
progresses.
Avalanche can be set fo r 3 or 4 heats
per game; when a rock h its the bottom
line, tl1e avalanche freezes and the peat is
over. Players continue toward the goa l of
catching all of the rocks on the screen. If
all of the rocks are caught, a new
avalanche begins; however, this time the
player starts with only 3 paddles. (The
third avalanche starts with two paddles,
an d the fourth with only one .)
The points scored fo r catching rocks
range from l to 6, the value increasi ng as
tl1e falling rocks and pa ddles get smaller.
There is an optional exten ded play
feature to add to the replay incentive,
and the previous high score is displayed in
the attract mode for an added compet-
itive feature . Avalanche also inclu des
(Continue d on page 4 )